Inventor Spotlight: Ayana Bharadwaj

Our featured student inventor is Ayana Bharadwaj, who came up with an interesting concept to make educational games more accessible. Her idea won a national level award as part of the “Student Ideas for a Better America” competition organized by the National Museum of Education

Here is Ayana talking about her idea in more detail.  

Can you tell us a little bit about yourself? 

My name is Ayana and I am in 10th grade. I enjoy playing the piano and doing Taekwondo. In school, I enjoy the STEM field. I want to become a computer scientist. 

What is your invention and how does it work?

My invention is a website that hosts educational board games that are easy to download, print and play for anyone. My goal was to make board games accessible for anyone in the world, so they can not only have fun but also learn in the process. These games have been designed by me and other students – it’s been fun for us to design the games and we hope that it’s fun for other children who play these games. 

What inspired you to develop this invention?

I noticed that many board games we had at home were also educational in some way. That made me realize that learning for a lot of us comes not only from schools but also from other games and activities that we participate in. However, for many people in this world education is a luxury, and many parents can’t afford to send their kids to school let alone get them games to help their education. By making these games free and printable, my hope is that kids with very few resources will be able to benefit. 

Did your prototype work? How was that experience? 

My prototype did work. The Google Site could be easily navigated and the games on the site were well liked among the test subjects. It was rewarding to see others appreciate the effort after working hard on developing not only the site but the individual games.

What are some things you learned from your MindAntix camp that will help you in the future? 

One thing I learned was the principle of Jugaad invention, or frugality. Basically, taking something that we use in our daily lives and trying to make it in the cheapest possible way, to benefit others who may not be able to afford those. 

Who is your favorite inventor and why? 

My favorite inventors are the Wright Brothers because flight seemed something of fantasy, but they designed a functioning glider. They also exemplify the frugal mindset – they didn’t have the same kind of money and resources as others who were working on making flying machines. Yet, they used their creativity and perseverance to be the first ones to demonstrate flight. 

What kind of problems do you want to solve in the future?

I want to solve problems that make things more equitable for everyone. I want to continue finding interesting ways to make things more affordable for others.

How will you use your prize money? 

I haven’t decided yet but I might use some of the money to help bring these games to students who need it most.

Congratulations Ayana for winning the award! We wish you the best in your future creative endeavors.

Inventor Spotlight: Nora Redmond

Our featured student inventor this time is Nora Redmond. Nora designed a cool board game along with her sister, at one of our camps held in collaboration with the Archimedes School. Their idea won a national level award as part of the “Student Ideas for a Better America” competition organized by the National Museum of Education

Here is Nora talking about her idea in more detail.  

Can you tell us a little bit about yourself? 

My name is Nora Redmond. I’m in 5th grade. My favorite subject in school is math. My favorite animal is called an Okapi. 

What is your invention and how does it work?

Our invention is a board game. It can be played by 2 or more players. Each person uses a 3D printed game piece. First they roll the dice. Next the player will move their 3D printed game piece the number of spaces forward as the dice shows. After this, the player picks up a card. Each card has a picture of an endangered animal on it along with an action which states the animals names and tells the player another action to take. Some examples of what the cards say are: skip a turn, a giraffe ate your map, and on the bottom a fun fact such as: did you know a giraffe’s heart is 30 times the size of a human one. This helps teach players about endangered animals, and maybe help them to help the animals. The next player then follows the same steps.

What inspired you to develop this invention?

My favorite animal is Okapi: a type of endangered animal. Not many people know what an Okapi is. I thought we could raise awareness of Okapis and other endangered animals. We decided to have cards with actions, photo and facts about the endangered animal.

Did your prototype work? How was that experience? 

Our prototype worked and was fun to play with, which was great. 

What are some things you learned from your MindAntix camp that will help you in the future? 

I learnt how to 3D print objects which might come in handy in the future. I learnt how to research and look up facts.

Who is your favorite inventor and why? 

My favorite inventor is Jane Goodall. She discovered how alike chimpanzees are to humans.

What kind of problems do you want to solve in the future?

I want to work on environmental issues such as climate change and conservation.

How will you use your prize money? 

I will save my prize money up for when I go to college.

Congratulations Nora for winning the award! We wish you the best in your future creative endeavors.

Inventor Spotlight: Tara Redmond

Our featured student inventor this time is Tara Redmond. Tara designed a fun board game along with her sister, at one of our camps held in collaboration with the Archimedes School. Their idea won a national level award as part of the “Student Ideas for a Better America” competition organized by the National Museum of Education

Here is Tara talking about her idea in more detail.  

Can you tell us a little bit about yourself? 

I’m Tara Redmond. I am in 8th grade. My favorite subjects in school are math and science. I like coding and working with computers. When I grow up I think I would like to be a computer scientist.

What is your invention and how does it work?

Our invention is a board game. You have to get the pieces from the start to finish. There are cards that have directions on it along with interesting facts about endangered animals. 

What inspired you to develop this invention?

We were inspired by interesting animals that most people have never heard of. We incorporated those animals into our board game.

Did your prototype work? How was that experience? 

When we first made it, it worked pretty well. Then we made more cards to make the game more interesting.

What are some things you learned from your MindAntix camp that will help you in the future? 

I learnt how to brainstorm ideas and I also learnt how to use a 3d printer, which was really fun.

Who is your favorite inventor and why? 

My favorite inventor is Grace Hopper. She invented the world’s first compiler for computer language. 

What kind of problems do you want to solve in the future?

One of the reasons why I want to become a computer scientist is because you have to think and solve problems by using your brain. That is something I hope to do in the future.

How will you use your prize money? 

I got $50 in prize money and I am saving it to use when I am older.

Congratulations Tara for winning the award! We wish you the best in your future creative endeavors.

Inventor Spotlight: Sachita Ghosh

Our featured student inventor this time is Sachita Ghosh, who designed an interesting board game at one of our camps, held in collaboration with the Archimedes School. Her idea won a national level award as part of the “Student Ideas for a Better America” competition organized by the National Museum of Education

Here is Sachita talking about her idea in more detail.  

Can you tell us a little bit about yourself? 

My name is Sachita Ghosh. I’m in 6th Grade Quest at Timberline Middle School in Redmond. My favorite subjects are Science and Music. During my free time I like to build puzzles and games. My dream job is to be an architect!

What is your invention and how does it work?

My invention is a board game called “Inventors and Architects”. In the game, you trade for resources such as Wood, Rock, Metal, Brick etc. Then you leverage these resources to build cities and shops, there by collecting points. In addition, there are challenge cards which give you extra points and make it more fun. These add an element of surprise in the game, making the game more interesting, and they also enable you to develop different strategies to win. 

What inspired you to develop this invention?

I used my love of games and building things to create something really fun. Leveraging 3D printing to make actual game pieces was a very creative way to put together my love of games and building.

Did your prototype work? How was that experience? 

My prototype did work. When others tried my game they said they liked it and thought it was fun and creative. That experience was one that I will never forget, because I enjoyed creating the game and then watching people have fun playing it.

What are some things you learned from your MindAntix camp that will help you in the future? 

I learned how to design an object using an online tool and then 3-D printing those objects out. I also enjoyed learning about how the 3-D printers worked. We also played several games which helped me look at games from the viewpoint of a creator. The camp taught how to be creative and think outside the box. By leveraging technology and creativity, I could create something that others could have fun with.

Who is your favorite inventor and why? 

Leonardo Da Vinci is one of my favorite inventors. His ideas were far ahead of his time and he had many varied interests from art to architecture to science to mathematics. He is truly inspiring!

What kind of problems do you want to solve in the future?

I would really like to help solve problems related to poverty and homelessness. No one in this world should have to suffer or have problems, and I would like to come up with creative solutions to help address these problems.

How will you use your prize money? 

I plan to use this money to buy materials for my future builds. I will also put away some of it to donate to a cause.

Congratulations Sachita for winning the award! We wish you the best in your future creative endeavors.

How Play Helps Creativity and Learning

Some of the most groundbreaking innovations didn’t get their start from a serious effort to solve a problem but from much more frivolous, playful ideas. After the first music boxes were invented, people got interested in making programmable music boxes that could play different music when the cylinder was replaced. But this basic idea – that the behaviour of a machine could be changed – became the catalyst for more serious inventions like the programmable Jacquard loom and the general purpose computer. 

Most people tend to dismiss play as childish and silly. However, a playful approach to problem solving can bring out fresh, creative ideas that may not have surfaced otherwise. Not all environments encourage play, though. 

Mitchel Resnick, Professor and Director of the Lifelong Kindergarten group at MIT, uses the metaphor of playpen vs playground to differentiate the different kinds of play they support. A playpen is a restrictive environment where children have limited opportunities to explore, whereas a playground promotes open exploration, problem solving and creativity.

So how does one create a healthy playground? Here are a few ways to promote play in student work.

Tinkering

Environments that support guided and open exploration have been found to be more effective in student learning. To allow for more tinkering, allocate time during projects for students to explore different ideas or directions to pursue, even if most of them don’t lead to any success. Similarly, allocate time for students to iterate after they have chosen an idea and started developing it more. Asking students to explain the thinking behind their ideas also helps them discover shortcomings that they can improve as they iterate. The focus during tinkering is not to judge ideas, but simply to understand and help students elaborate the idea in as much depth as possible. 

Social Interaction

Most play has a social element that allows ideas to be exchanged freely. Creating a space and time where students can explore others’ work and bounce ideas off of each other also helps in improving creativity and learning. The best ideas in a group setting tend to filter to the top and get incorporated by different teams. While this may feel like “cheating”, it’s how most innovation works in real life – by merging bits and pieces from others into your own unique creation. 

One way to increase healthy social interactions, is to teach students how to critique others’ ideas and allow them to suggest constructive improvements to other projects. When done well, this builds both social cohesiveness as well as critical thinking. 

Intrinsic Motivation

Creativity flourishes in environments that foster intrinsic motivation and suffers under extrinsic motivation. When students are intrinsically motivated they are more likely to explore and take risks. A focus on grades or scores can push students from intrinsic motivation to extrinsic motivation. Instead of external grades that evaluate project work, use self-evaluation forms so students can assess for themselves what aspect of their project could stand to improve. 

Play can be a powerful way to bring out student creativity and enhance learning. By creating a low stress environment where students can freely explore their own ideas and share with others, some of the beneficial aspects of play can be incorporated into student project work.