Inventor Spotlight: Max Baryshnikov

Our featured student inventor this time is Max Baryshnikov, whose invention idea is to make a drone that helps in emergency services. His invention won a national level award as part of the “Student Ideas for a Better America” competition organized by the National Museum of Education. He conceived the idea for the drone as part of our summer camp, held in collaboration with the Archimedes School.

Here is Max talking about his idea in more detail.  

Can you tell us a little bit about yourself?

My name is Max Baryshnikov, I am currently 11 years old. I am in sixth grade of the International Community school.

What is your invention and how does it work?

My invention was a drone-like device. It would help emergency services when they need to explore and secure hazardous locations, mainly fires. It is based of a drone on wheels, but I thought of how I can modify it to make it helpful in fires. This drone would have bright lights, a small speaker, and a mechanism like a grappling hook. If the fire departments need to scout out a fire, they would send in this drone. It would drive around, finding a secure path to get into the fire. If it finds trapped survivors, it would turn on its lights to show the way; the speaker can be used to communicate with the survivors and lead them to safety. But if the drone can’t get to an area, it uses its grappling hook to hook into a higher location, and then it will utilize its bright lights, to mark paths.

How did you come up with the idea?

I came up with the idea when I thought: “There are so many problems in the world now, what can I do to help?” With a lot of fires going on during the summer when I attended this camp, fire drone seemed like a very useful device.

Did your prototype work? How was that experience?

My prototype didn’t work because I didn’t know how to fit this all into one drone, I also didn’t even have a way to test it in situations. The experience was a bit disappointing, when my prototype didn’t do well, but that means I hit a wall and if I hit a wall, that means I progressed, which made me happy.

What did you learn from the summer camp?

In my summer camp I learn about other wonderful inventors, their inventions, and how they worked. I also learned that if were to make something – we should organize it and evolve it.

What was your favorite memory from the camp?

My favorite memory from camp was probably learning about all the inventors. It was amazing to learn what they did to create their inventions that made them famous, and how they advanced their lives in such a long time ago.

What kind of problems do you want to solve when you grow up?

I don’t know what problems will come up in the future. At this age there is only so much I can do. But when I grow up, I can see what new problems develop in that time, because I can be more effective then, then I can now.

What will you be using your prize money for?

I don’t really want to spend my prize money immediately, because I don’t have anything in mind to use it for. I’m going to instead save it, so when I need it, I’ll always have it waiting.   

Congratulations Max for winning the award! We wish you the best as you solve future world problems.

The Neuroscience Of Creativity

A few hours after Einstein died, Thomas Harvey, the pathologist who performed his autopsy, removed Einstein’s brain without his family’s permission and against Einstein’s wishes of what he wanted done with his remains. He then carved out his brain into 240 pieces and preserved them. After hiding them for several years, he finally sent parts of the brain to other scientists to conduct studies and unravel the mystery behind Einstein’s intellectual prowess.

One of the studies found that Einstein’s brain, compared to 11 other control brains, had a higher ratio of glial cells to neurons in a part of the association cortex, which is responsible for integrating and synthesizing information from multiple parts of the brain. This possibly resulted from Einstein spending so much time visualizing and solving complex scientific problems in creative ways. Not everyone agreed with the study’s conclusions though, and there have been valid criticisms of the way this and other similar studies were conducted.

Since the time of these (potentially flawed) studies, we have come a long way in understanding about the brain structures that aid in creative and critical thinking.

In a recent study, researchers found that the ability to think creatively depends on the interconnectedness between different parts of the brain involved in creative problem solving. The three large-scale networks that span both hemispheres and aid in creative thinking are:

  • Default network: This network consists of the cortical midline and posterior inferior parietal regions of the brain structures. The default network is active when you are not in deliberate thought and helps in idea generation.
  • Executive network: The executive network, which is composed of the anterior and lateral regions of the prefrontal cortex and other interconnected regions like the orbitofrontal cortex (OFC) and the anterior cingulate cortex (ACC). The executive network is active when you are consciously thinking, and is responsible for planning, reasoning and decision making.
  • Salience network: The salience network, comprised of bilateral insula and anterior cingulate cortex facilitates the transition between the default and executive networks.

The study, which used connectome based predictive modeling, found some interesting results.

First, people who were more creative showed dense functional connectivity between the parts of the brain that comprised the default, executive and salience networks. Of the highest connected nodes in the high creative network, almost a half were in the default network followed by those in the salience and executive networks. In comparison, the low creative network showed diffused connectivity mainly in the subcortical/brainstem regions. Second, creative people were able to engage simultaneously parts of the brain that are typically supposed to work in isolation. For example, the default and executive networks, which correspond to the ideation and evaluation phases respectively, are normally assumed to be active at separate times. Creative people, however, are able to engage these networks at the same time.

If you are one of the people who believe they weren’t born with the creative gene (or the creative brain), there is reason for some hope.

Studies have also found that training for creativity can be effective. In a study where participants were trained on divergent thinking, researchers found that due to neural plasticity, structural changes were found in some parts of the brain post training that caused improvement in the participants’ creativity.  Similar effects have been found in other studies that looked at music and visual art training, where researchers found plasticity in neural pathways that enhance creative cognition.

All of this clearly indicates that, from a cognitive development perspective, it’s vital to have creativity and arts integrated into school curriculum. As the researchers in the creativity training study summarized, “Obviously, it is promising that human creativity capacities can be developed through well-designed training programs, which may contribute to social development and human civilization.

Inventor Spotlight: Krithi Iyer

Our featured student inventor this time is Krithi Iyer, who came up with an idea to make a temperature sensing shoe. Her invention won a national level award as part of the “Student Ideas for a Better America” competition organized by the National Museum of Education. She designed the shoe as part of our summer camp, held in collaboration with the Archimedes School.

Here is Krithi talking about her idea in more detail.  

Can you tell us a little bit about yourself?

I’m Krithi Iyer from Redmond Middle School. I am currently in 7th grade and enjoy coming up with new ideas. Usually my ideas take the form of artwork, however I often come up with various inventive ideas.  

What is your invention and how does it work?

My invention was a ‘Thermochromic Shoe’, a shoe that could change its internal temperature. A problem I usually encountered was super cold, or super sweaty feet. This shoe can either cool or heat your foot. As the temperature changes, the color of the thermochromic paint also changes, a color sensor inside of the shoe will then sense the color and either heat up the shoe or cool it down based on the color of the paint. The shoe can also grow or shrink, to fit your foot size and to allow more air circulation inside.

Did your prototype work? How was that experience?

My prototype worked partially. I wasn’t able to make the color sensor or the heating and cooling system, but I was able to show how thermochromic paint reacted to the temperature outside. I hope that one day I will be able to build this shoe. I enjoyed the experience especially since I enjoyed painting with the thermochromic paint.

What did you learn from the summer camp?

Probably the most significant thing I learned from this camp was what thermochromic paint was. I was previously unaware such a thing existed, but I found it to be a tool that could be used to solve many problems—smaller or larger than a sweaty foot. I also learned the stages of becoming an inventor and how they come up with and execute their ideas.

Who is your favorite inventor and why?

My favorite inventor is Leonardo Da Vinci. He not only created several inventions such as the prototype for a plane, but he was also an artist. His inventions have greatly shaped our world today and I give my thanks to him.

What kind of problems do you want to solve when you grow up?

When I grow up, or maybe even now, I want to find cures to diseases. Medicine has usually always intrigued me and learning about new diseases enthralls me, or sometimes scares me.  

What will you be using your prize money for?

My prize money will be used for 3 things. First, I am going to donate 20% of it to charity. 10% I am going to save, and the remaining 70% will be used for a business fair I plan to participate in.  I will use the money to buy the materials I need to make my merchandise.

Congratulations Krithi for winning the award! We wish you the best in your upcoming business fair, and other creative endeavors in the future.

Inventor Spotlight: Aaron Liu

Our featured student inventor this time is Aaron Liu, who came up with an idea to make a temperature sensing food bowl. His invention won a national level award as part of the “Student Ideas for a Better America” competition organized by the National Museum of Education. He designed the bowl as part of our summer camp, held in collaboration with the Archimedes School.

Here is Aaron talking about his idea in more detail.  

Can you tell us a little bit about yourself?

My name is Aaron and I was born in Washington in 2008. I am in fifth grade and go to Ben Franklin Elementary school. In my free time I enjoy playing baseball.

What is your invention and how does it work?

My invention is the thermochromic bowl and it works when a hot substance is placed with in the bowl. The bowl will then change colors.

How did you come up with the idea?

I came up with the idea when I realized that I hurt my tongue a lot while eating hot foods and a bowl that changes colors when something hot was in it was a good idea.

Did your prototype work? How was that experience?

The prototype did not work at first because the plastic was too thick. So I put paint on the brims instead of the whole bowl and it worked. The experience was good.

What did you learn from the summer camp?

I learned a lot but some things I learned are how to use a website to make 3d images, and how thermochromic paint works.

What is your most fun memory from the camp?

My favorite memory was when I won jeopardy on the last day of camp.

Who is your favorite inventor and why?

My favorite inventor is Thomas Edison. He is my favorite inventor because he invented the light bulb and pioneered the way for the different forms of electronic light we have now.

What kind of problems do you want to solve when you grow up?

When I grow up I want to solve global warming.

What will you be using your prize money for?

I want to save the prize money to buy a arcade game.

Congratulations Aaron for winning the award! Solving global warming is a great goal and we wish you the best as you apply your creativity to solve future problems.

How Rewards Impact Learning And Motivation

In an interesting study to understand the relationship between motivation and learning, researchers gave elementary students a reading comprehension task. One group was explicitly told that they were going to be tested and graded on what they learned at the end of the activity, while the others were not.

The results of the experiment revealed a lot about the interplay between learning, motivation and rewards. Students who were told that they would be tested and graded, found the reading task less interesting and felt more stress compared to the others. Their assessment afterwards also showed an interesting pattern. They performed as well as the other groups, but only when limited to rote information. Conceptual integration of the material was poorer than the other groups. In addition, one week after the experiment, they had forgotten more information compared to other groups! As the researchers concluded, “It is not unreasonably speculative to argue that grades as traditionally used in schools often result in the perception of an external locus of causality, produce pressure, and result in force-fed, poorly integrated and maintained learning.

So how does learning get affected by motivation and rewards, like grades?

Learning can happen in multiple ways. Autonomous learning, where there is no directive to learn something specific, happens all the time and might even be the biggest source of learning. This type of learning, also called undirected learning, is triggered by curiosity and interest and is associated with lower negative emotional states. However, since this type of learning can’t be managed, we’ll focus on directed learning, where there is a specific set of material that needs to be learned and assimilated.

Students can be directed to learn in two ways:

  • Controlling, where the control comes from external mechanisms like grades or evaluations.
  • Noncontrolling, which uses approaches that tap into students’ need for autonomy and self-determination.

The issue with the controlling approach is that it leads to inferior learning outcomes compared to the noncontrolling approach. The reason behind this is better explained through achievement goal theory of motivation.

According to the achievement goal theory, people expend different levels and quality of cognitive self-regulation depending on the purpose of the goal. Cognitive self-regulation refers to how deliberate one is in the learning process and includes using different strategies, or planning and using resources effectively. What determines the level of cognitive self-regulation is the purpose behind the goal, which could be performance or learning based.

Performance Goals

Performance goals, also known as ego-goals, are driven primarily by a need to outperform others in order to increase one’s status. Performance goals are positively associated with more superficial, rote learning and not with deep learning. Performance orientation further comes in two flavors – performance/approach and performance/avoidance. Performance/approach is when students are aiming to outperform their peers. Students with this orientation do end up spending considerable effort and using superior study strategies. Performance/avoidance students want to avoid failure so as not to look less competent compared to their peers, and therefore put in less effort and avoid challenging work.

This is where class incentives or rewards, like grades, also come into play. When rewards are scarce, like when only the top few students get the highest grade, it creates a competitive environment where the focus changes from learning a concept to finding ways to outperform other students.

Students in the performance/avoidance orientation fare the worst since the incentive structure does not give them any reason to learn. Instead, they use strategies like procrastination which provides an explanation of their poor performance without being perceived incompetent (if the student only studies on the last day, they are not expected to do well and it isn’t a reflection of their ability).

Learning Goals

Learning goals, also known as mastery goals, are driven by a need to improve one’s competency irrespective of how others are doing. Related to this is the growth mindset, or the belief that one can learn and become smarter by putting in effort. Learning orientation is positively associated with deep-level processing, higher cognitive self-regulation, and pride and satisfaction in success.

Research has shown some promising directions to change grades and reward structure to create a better learning environment. This includes permitting students to work for any grade they want by accomplishing more, and using mastery based grading which focuses on whether one finally mastered a concept regardless of failures along the way.

 

Our current educational system has often been compared to a factory model where students are expected to learn the same content at the same pace as others in their age group. However, there is an additional dimension – extrinsic-focused scarce rewards – that makes the educational system mirror a corporate environment. Unfortunately, such rewards encourage performance goals in both systems leading to poorer learning, higher stress and less satisfaction.

Extrinsic rewards and performance goals work can be effective in limited ways where the task is simple or algorithmic. For more complex and creative work, a learning orientation becomes critical. However, nurturing a learning and growth mindset cannot happen in a vacuum – it needs a supportive environment to go with it. A poorly designed environment can push people from a learning orientation to that of a ego-focused performance mindset, while a well designed one could enable deep learning, growth and positive emotional well-being.