Creativity Hack: Subtract a Feature

When people are asked to think of ways to improve a product, most come up with additional features to increase the product’s functionality. But removing a feature can often lead to more interesting ideas. 

About The Hack

For most people the natural way of thinking when it comes to finding product improvements is to add more features. For example, adding a grinder to a coffee machine to make fresher tasting coffee. But sometimes you can get surprising ideas by going the opposite route – eliminating features. The key to making this hack work well is to subtract a key feature so you are forced to break your mental set. 

An illustrative example of this technique is the design of the hook-on high chair — a portable chair for toddlers that can be attached to any table thereby converting it into an on-the-go high chair. The design team who came up with this idea were tasked to create a new, revolutionary idea for a chair. The team challenged themselves by asking what would happen if they were to remove legs from a chair? In what kind of scenarios would such a chair be useful? Once they had removed a critical part of a typical chair, the designers were able to overcome their functional fixedness and identified a scenario where this would be beneficial. 

Another example of this hack comes from a challenge that I posed to a group of middle schoolers. In the context of jugaad or frugal innovation, I asked them to design a washing machine without using electricity. Students came up with several ideas on how to rotate the washing machine barrel manually from using stationary bikes to employing the salad spinner mechanism. Each of those ideas resulted in interesting concepts for washers that could also be used as exercise machines. 

Another benefit of this technique is that it helps you identify new markets for your product. The designers of the hook-on high chair had not designed chairs for the baby market before. Similarly, subtractions that lead to frugal innovations open up the developing market for cost-effective versions of the product.

Summary

Finally, here is a quick summary of the creativity hack and how to use it with students.

DescriptionTo find a creative idea for product improvement, ask students to remove one or more key features and find scenarios where the removal would be beneficial. 
ExampleAn example of using subtraction is removing legs from a chair. A chair without legs could be useful in different scenarios. For example, it could be used as a portable toddler high chair by attaching it to a table surface. Or it could be folded and used as a portable stadium or bleacher chair. 

By finding new scenarios, students can find new applications or new markets for their product.
Tips – To get bold ideas, ask students to pick features that are typically considered essential to the product. 
ExtensionsThis technique can be used to explore frugal innovation where you design products under extreme constraints that make them amenable for the developing world. 
Creativity Hack: Subtract a Feature

Creativity Hack: Interrupt The Routine

If you have ever had students complain that they can’t think of a good idea for their creative story writing assignment, here is an easy hack to help their creative juices flowing again. 

About The Hack

We often encounter students who have trouble coming up with creative ideas in story writing. This hack breaks down the process of creative thinking in a way that makes it easier for students to discover new ideas. It’s also more fun! 

Instead of asking students to come up with a creative idea, we ask them to write a “boring” story. Students typically jump at this offer – partly because they were not expecting this but mainly because the ask doesn’t feel intimidating. Students find a theme that interests them and then write a fairly straightforward outline of the story. For example, if someone is interested in pets they might have a story outline of ‘boy wants a pet dog for his birthday; he begs his parents to get one; parents get him a pet and he is happy’. 

As most people can see, this is not a great story, yet. The plot line is routine – there is nothing surprising and there is no conflict to keep the reader engaged. Routine things are predictable but novelty comes from the unanticipated. To make this more creative, students move to the next phase where they have to find ways to “break the routine” in their storylines. For example, maybe the pet gets lost and the story becomes an adventure to find the missing pet. Or, the dog is actually a super-intelligent alien and this leads to a very different kind of imaginative fiction.

The neat thing about this hack is that it lowers the barrier to creativity – the hardest part in coming up with creative ideas is just getting started. By using a routine, boring story line it’s easier to get students started. They also feel less evaluation apprehension associated and are more than happy to share their “boring” version with each other. 

Summary

Finally, here is a quick summary of the creativity hack and how to use it with students.

DescriptionTo find a creative story idea, first start with a routine, “boring” storyline and then find ways to break the routine. Elaborating on each of those interruptions can lead to different kinds of story ideas. 
ExampleAsk your students to start by making a “boring” story with a theme of their choice. For example, ‘boy wants a pet dog for his birthday; he begs his parents to get one; parents get him a pet and he is happy’. Next, find ways to interrupt this routine and predictable storyline. What if the dog has special powers? What kind of magical journey would that lead to? Or, what if someone kidnaps the dog? How does the boy use his smarts to get his pet back?
By finding different ways to interrupt the routine, students discover interesting ideas to pursue. 
Tips – For a better variety of ideas, ask students to find different kinds of interruptions at different points in their original story line. 
– Encourage students to elaborate their story line which might give them more ideas on how to add interruptions. 
ExtensionsThis technique can be applied multiple times in a story. As students develop and elaborate their stories, they might find parts of the story that seem predictable. By using this technique, they can add more twists to the story. The more unanticipated elements a story has, the more it keeps the reader on edge. 
Creativity Hack: Interrupt The Routine

Creativity Hack: Doodle To Discover Your Assumptions

We are starting a new blog category called “Creativity Hacks”. Each blog will contain one concrete technique that can be used in the classroom to help bring out student creativity. Our first one is a technique to help students find underlying assumptions they hold. 

About The Hack

A highly effective creativity technique is to reverse a commonly-held assumption which often gives radically new insights. 

When we teach our invention class one of the tasks we give students is to find an assumption they are making about the object of their innovation. As a warm up activity, we play a game called “Opposite Day”, where students work in teams and pick an assumption to reverse and present their solution to the rest of the class in about 5 minutes. For example, if the assumption is “Tables have legs”, then students have to reverse it (“Tables don’t have legs”) and then find a design or a situation where the reversal will make sense. When we gave this prompt to one group, they came up with a table that is held up with wires attached to the ceiling and can be lowered when needed or raised to make more space in the room. 

The nice thing about this technique is that it often gives very original ideas that one would normally not come up with. However, we found that while older students (middle school and up) are reasonably comfortable with coming up with assumptions themselves, elementary students have a harder time. They are able to come up with solutions once an assumption is given to them, but finding an underlying assumption itself is tricky. 

This brings us to a creativity hack we discovered. We found that asking students to first draw their object and then question each part of their drawing makes it easier for them to identify assumptions they can subsequently work with. We all hold mental models of objects that reflect commonly found real world implementations. By doodling we bring to surface the salient features of the object model, which can then be used to generate new ideas. 

Summary

Finally, here is a quick summary of the creativity hack and how to use it with students.

DescriptionDoodling your idea can help surface assumptions you hold about the object or idea. Once surfaced, it’s easier to reverse those assumptions and get new insights.
ExampleIf you ask students to draw a table they will typically draw a rectangular surface with four legs. They then question each part – “Should tables have four or any legs?”, “Does the tabletop have to be one flat surface?”. Examining each question can give students fresh ideas and insights for designing a new kind of table. 
Tips Give students <1min to doodle their object in order to bring out the most common held model.Reiterate to students that the quality of the drawing isn’t important but drawing all parts is. 
ExtensionsWhile we have used this technique on concrete objects (invention, design thinking), it is possible to extend this to abstract concepts like biases. For example, if students are asked to doodle a scientist, do most of them draw a man in a lab coat? If so, it can lead to a good discussion about women as scientists and different kinds of scientific disciplines. 
Hack: Doodle To Discover Your Assumptions