Stanford Innovation Lab’s Sock Challenge Results

One of the most well-known divergent thinking problem is the Alternate Uses (AU) task where you come up with different ways to use simple, everyday objects. Professor Tina Seelig, who teaches Creativity and Innovation at Stanford University, often uses challenges that build on the AU task for her students. The goal is for students to build both creativity and entrepreneurship by learning to look at an old thing in new ways, and create some kind of value from it.

We recently participated in Stanford Innovation Lab’s (SIL) Sock Challenge, where students had to create value out of mismatched socks. With students from C-Pillars Academy (most of them between 7 and 10 yrs), we used a session to try out the sock challenge one afternoon.

As expected, we got a range of ideas from our students – some common and some original. Five of our student entries were selected and showcased by the SIL team – ideas that we would have picked as well! Here is what we liked about these particular entries.

Mental Transformations

Creativity comes from the mental transformations you make to an existing object or concept to adapt it to a new situation. At one of the spectrum, you could generate ideas that use very few (or no transformations) by simply using a key aspect of the object. An example of this is using the sock as a bag to hold different objects. This doesn’t really require any big mental leaps since a sock resembles an elongated bag and the overall shape of the sock triggers that idea quickly.

On the other extreme, you could do a lot of transformations (typically to get down to the material the object is made of) till there is no longer any resemblance to the original object, and then create something different from the material. An example of this is cutting the sock(s) open and then using it to make a T-shirt or a sweater. In essence, these ideas use the sock as a piece of cloth out of which you can now fashion many different things and it doesn’t really matter that you started out with socks.  

Both of these extremes produce ideas that are not very creative, but the ideas in the middle – the “Goldilocks Ideas” – are where interesting things happen. These are where the transformations preserve some essential properties of the original object, and the changes are applied very thoughtfully to allow the object to be used in a different situation.

The Sock Ball Game created by one of our students is an example. The goal of the game is to toss the colored ball into the matching colored pouch. The bottom part of the sock was cut at the right place to make pouches and the top part of the sock was converted carefully into colored balls to make the game work. The Arm-Warmer is another such example, where another student made holes at exactly the right places (leveraging the heel of the sock for the thumb part) to make the design work.

Remote Associations

Another aspect of Creativity is being able to combine unrelated ideas, or associational thinking. The cloth diaper idea is an example of making a connection with a third world social issue of using simple pieces of cloth as diapers. The idea proposes using old socks to add an additional, absorbent layer on the cloth to make better diapers while reusing socks. The idea stands out since it combines a concept that you don’t normally associate with socks to make something useful.

Elaboration

Elaboration measures the amount of detail and flourishes added to the core idea to make it more complete. Elaboration helps clarify and articulate an idea which results in a better understanding, and often leads to improvements in the core idea. The headband and purse created by two students are great examples of elaboration for this challenge. The headband uses extra parts of the sock to make the flower decoration and the purse uses rolled up pieces of sock to make the handles. And of course, the beautiful designs just make you want to use them!

 

Our students had a lot of fun working on this challenge and we look forward to doing more of these in the future!

 

Thought Experiment: A Creative Exercise in Science

One day at the Cathedral of Pisa, Galileo who was still a teenager, watched a chandelier that a monk had just lit swinging in an arc. Using his medical training, he started timing the motion and discovered that even though the swing got shorter and shorter, the time of each swing stayed the same. That observation so excited him, that he rushed back home to experiment with strings and weights, and it eventually led to a life long fascination with pendulums and motion.

But one of his most interesting discoveries, one that was incorporated in Newton’s first law of motion,  was not the product of direct experimentation. It was his ability to imagine a scenario that was almost impossible to replicate in real life. It’s what Ernst Mach later called as a Gedankenexperiment, or a thought experiment.

Galileo realized that without friction, a ball rolled along a double incline plane will reach its original height on the other side just like a pendulum (Fig. a). He then asks to imagine what would happen if one side of the double inclined plane is made longer. The ball will then travel a longer distance till it retains its original height (Fig. b). In the limiting case of infinite length, the ball would continue rolling since it can’t reach its original height (Fig. c). This completed upended the Aristotelian view of motion that the natural state of a body is that of rest, and motion requires some force.

Thought experiments have played a significant role in the history of Science from Galileo to Einstein. Scientists expand knowledge of a concept, by creating mental models and running virtual experiments on them. In fact, cognitive scientists believe that people reason by carrying out thought experiments on internal mental models.

But more than that, thought experiments are essentially a creative exercise. Creativity at its core is about playing with models – changing different aspects or adding new associations – and iterating to find a better solution. Whether it is using SCAMPER to manipulate an attribute or reversing an assumption, creative thinking provides ways to manipulate mental models in a quest to discover breakthrough ideas.

As Nancy Nersessian, an expert on model-based thinking in Science, explains, “While thought experimenting is a truly creative part of scientific practice, the basic ability to construct and execute a thought experiment is not exceptional. The practice is highly refined extension of a common form of reasoning. It is rooted in our abilities to anticipate, imagine, visualize, and re-experience from memory. That is, it belongs to a species of thinking by means of which we grasp alternatives, make predictions, and draw conclusions about potential real-world situations we are not participating in at that time.

While the role of thought experiments in advancing scientific knowledge is undisputed, what is lesser known is its role as a pedagogical tool up until recently. After dropping out of the rigid school system in Germany, Einstein found the perfect school in Switzerland, where Johann Pestalozzi‘s methods in visual and conceptual understanding were used.

It was there that Einstein first engaged in a thought experiment that would make him the scientific genius of his time. As he told a friend later, “In Aarau I made my first rather childish experiments in thinking that had a direct bearing on the Special Theory. If a person could run after a light wave with the same speed of light, you would have a wave arrangement which could be completely independent of time. Of course, such a thing is impossible.

It’s unfortunate that over time thought experiments as a pedagogical tool have been dropped from science education. Students now spend most of their time learning facts and running predefined experiments as opposed imagining and framing their own thought experiments. Perhaps by re-introducing thought experiments, more students will find science engaging and stimulating, just like Einstein. 

 

Revitalizing Computer Science Education Through Creativity

If you were to pick the odd one out from these three things – television, computers, finger paint – which one would it be? If you are like most people, “finger paint” would stick out as the obvious answer for you.

However, that is exactly why Professor Mitchel Resnick, Professor at MIT and creator of Scratch, thinks we shortchange computer science education. As he explains, “But until we start to think of computers more like finger paint and less like television, computers will not live up to their full potential.” Just like finger paints and unlike televisions, computers can be used for designing and creating things.

Prof. Resnick believes that the focus of education in the 21st century should be to teach children to become creative thinkers. In a paper explaining his rationale he notes, “For today’s children, nothing is more important than learning to think creatively – learning to come up with innovative solutions to the unexpected situations that will continually arise in their lives. Unfortunately, most schools are out-of-step with today’s needs: they were not designed to help students develop as creative thinkers.

His group at MIT designed the highly popular Scratch programming environment with a “creativity first” approach. The goal of Scratch isn’t simply to teach programming constructs like loops and conditionals, but to encourage the spiraling creative process of imagine, create, play, share, reflect and imagine.

Incorporating creativity in computer science education has already shown several benefits. Researchers at a university in Ohio retooled their computer science classes to encourage more creative, hands-on learning. They found that in addition to an improvement in the quality of student work, the three year retention rate increased by 34%! This is especially important for women, who typically view computer science courses  “to be overly technical, with little room for individual creativity. ”

In our latest hands-on program, “Creative Android Apps”, offered in partnership with the Archimedes School, we taught mobile app development (using MIT App Inventor) while keeping creativity a central aspect of the program. The students used several creative thinking techniques to come up with their own project to design and build. While we taught them the fundamental building blocks of programming, they went through the creative spiral process to iterate and improve their apps.

Our goal was to go beyond teaching the basics of app development to inspiring students  towards computer science and STEM.

And we were truly impressed with apps that our students came up with – from managing and scheduling time,  to fundraising and even an app to help others learn machine learning! But what warmed us up most were when two of our middle-school girls said “I didn’t know programming could be so much fun!” and “I felt like I was Bill Gates.

We hope these students continue their journey towards learning and creating, and we look forward to our next Bill Gates!

 

Effective Feedback for a Growth Mindset

Suppose your child comes to you disappointed after receiving a B- on a math test that he worked really hard preparing for. What would you say to him?

If you already know about growth mindset, you know saying something along the lines of, “It’s OK, maybe you are just not a math person” isn’t the smartest thing. You should be focusing on the effort he put in instead of his inherent ability.

How about – “Great effort! I am sure you’ll do better next time”? Would that work better?

Not really.

In general, focusing on effort as opposed to ability increases intrinsic motivation over the long term. However, in certain situations, focusing on effort can actually make things worse. When the work results in a failure, focusing on effort solely can still leave the child feeling inept. Or if effort is overemphasized for relatively easy tasks, children may infer that as a sign of their low ability.

Growth mindset and intrinsic motivation go hand in hand. Children with a growth mindset are more likely to regulate their behavior for intrinsic reasons (e.g. I enjoy doing this activity) whereas children with a fixed mindset are more likely to regulate their behavior for extrinsic reasons (e.g. I want my parents to think I am a good student).

Having a growth mindset is clearly superior to a fixed mindset, since growth mindset enhances intrinsic motivation which in the long term improves perseverance and resilience against failure. But how do you inculcate a growth mindset in your child? If you as a parent model a growth mindset would that rub off on your child?

Carol Dweck, Professor at Stanford, and the originator of the mindset theory of intelligence, found that there is no link between parents’ mind-sets and their children’s. Parents’ own mindsets aren’t generally not visible to their children because they don’t necessarily manifest in parental practices. For instance, parents can have a growth mind-set but still praise their child’s talent, leading their child to develop a fixed mindset. 

However, one factor that does influence children’s mindset is not their parents’  intelligence mindset but their parent’s failure mindset. As Carol Dweck explains, “parents can view failure as either enhancing or debilitating, that this belief manifests itself in their reactions to their children’s setbacks, and that it influences their children’s intelligence mind-sets.

So how can you handle a  failure situation more effectively?

When faced with a setback, a better approach is to frame the feedback in a more broader process-oriented feedback that includes thoughtful analysis of strategies and new approaches to explore. Think of the effort-oriented feedback as a subset of the larger process-oriented feedback. 

So, instead of simply saying “Good effort!”, use Prof Dweck’s recommendation and try this – “The point isn’t to get it all right away. The point is to grow your understanding step by step. What can you try next?” And follow this up with a discussion of what strategy did not work and what strategies might be worth trying the next time.

 

How Intrinsic Motivation Can Help Creativity

In 1971, Edward Deci did an experiment on college students to understand motivation and performance. These students were given puzzles to solve which Deci believed they would be intrinsically motivated to solve. Students in the control group did not receive any money to work on the puzzles, while students in the experimental group were paid only on the second day.  The experimenter gave a break in the middle of the experiment each day to see how long students played with the puzzles when left alone.

Deci found that students who were paid on the second day, spent longer on the puzzles during the break. However, on the third day when they were not paid, they spent significantly less time playing with the puzzles than the control group. Deci interpreted this as evidence that an external reward decreases the intrinsic motivation to engage in an activity.

Deci along with Ryan expanded on this work to propose the Self Determination Theory (SDT). The SDT outlines three universal psychological needs – autonomy, competence and relatedness – which govern individual motivation. Need for competence and autonomy form the basis of intrinsic motivation.

Monetary rewards have shown some benefit in performance if the task is more manual in nature or when people have identified with an activity’s value. For complex problems requiring creative problem solving skills, intrinsic motivation plays a bigger role.

Teresa Amabile, Professor at Harvard Business School and Creativity expert, has found plenty of evidence of what she calls the “Intrinsic Motivation Principle of Creativity”, namely that “people will be most creative when they feel motivated primarily by the interest, satisfaction, and challenge of the work itself-and not by external pressures.

Given the strong connection between creativity and intrinsic motivation, here are three ways to maintain intrinsic motivation.

Praise, Don’t Reward

Praising instead of giving a monetary reward works better in improving intrinsic motivation, even though both are forms of external rewards. However, for praise to be effective it should focus on the effort as opposed to ability, should not convey low expectation and should not convey information about competence solely through social comparison.

Focus on Others

While intrinsic motivation drives creativity, it turns out that it drives the “originality” component of creativity and not the “useful” aspect. Prof. Adam Grant’s research has shown that focusing on solving others’ problems improves creativity in the “useful” aspect as well. As he explains, “perspective taking, as generated by prosocial motivation, strengthens the association between intrinsic motivation and creativity.”

Embrace failure

Any creative task by definition has a lot of uncertainty and success isn’t guaranteed. Creating a mindset where failure is appreciated for the knowledge it brings on what doesn’t work, can go a long way in building intrinsic motivation. In Prof. Amabile’s words, “… if people do not perceive any “failure value” for projects that ultimately do not achieve commercial success, they’ll become less and less likely to experiment, explore, and connect with their work on a personal level. Their intrinsic motivation will evaporate