Creativity Hack: Build, Tear Down, Rebuild

When it comes to brainstorming, most groups fall prey to cognitive biases that reduce overall group creativity. People get so invested in their own ideas that they might overlook obvious downsides. Or they might get swayed by others’ opinions especially when the others have some kind of authority. Two common cognitive biases in group decision making are myside and one-sided thinking. Myside bias occurs because people are more inclined to reason in ways that support their opinion or idea while ignoring or minimizing contradictory viewpoints. One-sided thinking is our preference for arguments that are one-sided rather than those that offer multiple perspectives. 

It’s easy to see why these biases occur frequently and why they lead to flawed decisions. Due to myside bias, people tend to only offer arguments that support their idea in any discussion. Due to one-sided thinking bias, people are more easily swayed by a person who presents one-sided arguments than someone who presents a more nuanced view that considers multiple perspectives. A one-sided solution appears simpler and cleaner, and because it causes less cognitive strain, it becomes more persuasive. These biases are not correlated with measures of cognitive ability like IQ – intelligent people are just as prone to them as others. 

About The Build, Tear Down, Rebuild (BTR) Hack To Reduce Groupthink

A structured approach to brainstorming and group discussions can eliminate the effect of these biases. Using the Build, Tear down, Rebuild (BTR, pronounced better) technique described below, teams can arrive at more unbiased and intelligent decisions. Here is one way to run a BTR session:

  • Prior to the  group session, ask team members to send their ideas to you privately (nominal brainstorming), which helps build independence of thought.
  • At the start of the group meeting set expectations that the goal of the exercise is to make each idea the best version of itself. This shifts the tone in the group from competitive to collaborative. 
  • Take one idea at a time and have the group discuss the following aspects (use a whiteboard to capture all information in a table format). By asking the following questions, you first build up an idea (pros), then tear it down (cons) and then rebuild (mitigations) it again to arrive at a superior version of the initial idea. 
    • Pros: What are the advantages of this idea?
    • Cons: What are some drawbacks of the idea?
    • Mitigations: Are there some ways to mitigate the cons by changing something about the idea? 
  • After all ideas have been thoroughly discussed, have the group look at all ideas together to see if different ideas can be combined to give a better solution overall. This step tends to happen organically as the discussion progresses, so leaders may not need to ask explicitly.
  • After the meeting, send the information captured to meeting attendees and ask them to reflect some more. This step gives an additional incubation time for new insights to emerge. 

The building up phase (finding pros) helps to expand the potential of the idea. The original proposer may have missed some aspects that others identify. The tear down phase (identifying cons) helps identify current limitations or boundaries where the idea will work and not work, and starts to shrink the potential of the idea. Finally, the third phase (finding mitigations) tweaks the idea so that some of the limitations are overcome. It re-expands the idea and places it in a more realistic zone.

Summary

Finally, here is a quick summary of the creativity hack and how to use it.

DescriptionDuring brainstorming, ensure that all ideas are thoroughly discussed to avoid any biases. For each idea, first identify the pros of the idea, then follow up with current cons and finally ask the group to think of ways to mitigate the cons. This allows any idea to arrive at its best, yet practical, version.
ExampleHere is a simple example (from an elementary aged student) whose idea was to improve a toothbrush by adding a 2-minute song as a timer. The obvious advantage is that it helps kids keep track of the right amount of time to brush their teeth. One con is that listening to the same song every time could become boring quickly. So a mitigation could be to have multiple songs that rotate at random. Another solution is to have the songs in a different language so kids can learn a new language at the same time.
Tips – To increase idea output, ask team members to think of their ideas beforehand. 
– To further reduce groupthink, collect all the ideas before the start of the meeting and discuss each idea anonymously (without sharing who suggested the idea)
ExtensionsThis technique can be used not just in brainstorming but also in any kind of group decision making, where there are several possible solutions each with their own advantages, disadvantages and constraints.
Creativity Hack: Build, Tear down, Rebuild

How Gender Bias Limits Innovation In Companies

One of the most touted reasons for increasing diversity in organizations is the benefit it brings to innovation. Diverse teams bring different perspectives and ideas, leading to more novel solutions. But are diverse teams really that innovative in practice?

We recently conducted a study to evaluate the impact of gender bias on innovative work in the technology industry. Creating a culture of innovation, which can give companies a sustainable competitive advantage, is a key priority for technology companies. Companies, therefore, invest heavily in DEI efforts in order to create healthy and diverse workforces. 

However, our study showed that current DEI efforts are falling short from the perspective of innovation. Women, especially those working in technical roles, have to work hard to drive their ideas within their teams, and those ideas are often minimized or dismissed. This is especially important for senior women. Leaders are associated with bold, innovative ideas but when women’s ideas are ignored they can’t create impact and their potential to progress to leadership roles is reduced. 

The impact of gender bias isn’t limited to just women, organizations pay a high cost — Gender Innovation Tax — in terms of lost revenue and increased overheads as well. Organizations grossly underestimate this cost, in part because they don’t track these issues. 

We interviewed women working in the technology industry to understand the challenges they face. We identified four cognitive and psychological mechanisms at play:

  • Evaluation Apprehension: Women face a higher anxiety for how their ideas will be perceived and as a result, they hold back from contributing to the group. Current DEI efforts have raised awareness of mechanisms, like getting interrupted, that prevent women from sharing their ideas. Unfortunately, they don’t address strategies that go beyond simply getting a chance to speak. Once women are able to speak, they may still choose to hold back if they fear looking naive or incompetent. Leaders need to be aware of this and find ways to lower evaluation apprehension. 
  • Groupthink is the tendency of groups to get swayed by a few voices and reach faulty decisions by not considering all alternatives thoroughly. Women often find that their ideas don’t get the same level of discussion as men’s even when they bring additional data or research to back up their ideas. As a result, less optimal decisions get implemented. 
  • Cognitive dissonance is the state of having inconsistent thoughts due to ingrained beliefs on one hand, and evidence on the other. For example, a belief that women are not as technically competent as men can clash with seeing high quality work from women leading to cognitive dissonance. In such situations, people might downplay women’s work, attribute their performance to luck, and attribute promotions to affirmative action and not to personal ability.  
  • Tokenism refers to the negative experiences a minority group faces as a result of being in a majority group. It also refers to the hiring or promotion of minority candidates as a signal that the group does not discriminate against them. It unfortunately creates a perception that the minority candidate is not actually deserving of that role. Women tend to face snide comments like “You had the perfect minority card to get the promotion” or “If I was a woman, I would have become a Partner”.

We then identified several leadership strategies that can mitigate the impact of these mechanisms. One key takeaway is to create structured norms around how ideas are discussed and debated, and the BTR technique (in the Appendix section of the report) outlines how leaders can run a group brainstorming session. Most of the strategies offered are gender agnostic — the idea is to remove biases in general from decision making so companies can become smarter and more efficient. 

To get the rest of the strategies download the full report here

How Gender Stereotypes Hurt Creativity

While working with students, I often encounter children who struggle to think beyond gender-stereotypical ideas during brainstorming. When deciding on a novel idea for a project, many boys will want to make an app but can’t come up with a novel idea for the app. They get so hung up on using technology to look cool, that they lose sight of the challenge itself and end up with sub-par ideas (an example is an “app that does all the homework” is way too common to hear).  The same problem happens, in equal measure, with girls too. Girls often pick ideas to highlight their nurturing or relationship-building aspects, and leave the better ones aside. 

Multiple research studies have tried to evaluate whether any particular gender has an advantage when it comes to creative thinking, and the meta results have been inconclusive. Some studies found that girls performed better on divergent thinking while others found boys to be better, or found no differences. It’s now well accepted in the research community that no one gender is better than the other when it comes to creative thinking. In other words, from a purely biological perspective both boys and girls are equally capable of coming up with novel and useful ideas. 

However, the problem starts when gender stereotypes start sneaking in and limiting the ways people think, which can happen at a very early age. Psychologist Sandra Bem who developed the Gender Schema Theory, argued that society does not encourage the development of both masculine and feminine traits in the same person. From a very young age, children develop theories of what it means to belong to a specific gender, and use that to categorize information, problem solve and regulate behavior. As a result, they are left with fewer tools and strategies to use for navigating situations in life. 

On the other hand, children who grow up to be more gender-aschematic and identify with both  masculine and feminine characteristics, show a range of beneficial outcomes. They think and act in more inclusive ways, have higher self esteem and are better communicators. This psychological androgyny (which has nothing to do with physical sexual orientation) is also important from a creativity perspective.

In one study, researchers evaluated several creativity measures for different gender role classifications: androgynous (high masculinity and high femininity); stereotypic (characteristics in line with one’s traditional gender role); undifferentiated (low masculinity and low femininity); retrotypic (characteristics opposite of one’s traditional gender role); and midmost (middle range for both masculinity and femininity). They found that the androgynous group was the most creative of all, closely followed by the retrotypic group while the stereotypic group was the least creative of all. One possible explanation for these results is that both the androgynous and the retrotypic groups are able to overcome gender boundaries and this expanded cognitive flexibility gives them access to additional ideas and perspectives. As the researchers note,  “Possibly the contrast between biological gender with a traditional role-assignment and psychological orientation with an untraditional role-assignment (i.e. a feminine man or a masculine woman) was sufficient to induce conditions facilitatory to the release of creativity. It is arguable whether or not retrotypic men and women possess similar penchants to their androgynic counterparts to cross the boundaries of traditional gender-roles thereby accumulating experiential material with elevated flexibility and creativity as a consequence.

Encouraging more androgynous behaviours is not just benefical socially, it is also a sign of higher creativity and intelligence. So how can one build these skills from an early age? Here are three strategies that can foster psychological androgyny:

Independent Thinking: There is an inherent safety in sticking to socially acceptable and stereotypical ideas. One of the most important things educators and parents can do is to build independent thinking in their students. By proposing ideas that are different from their peers, students start to build confidence in their own ability to think critically and creativity. This same confidence then helps them jump across gender boundaries at a later point. 
Encourage Perspective Taking: When a child suggests an idea or a solution, have them explore the idea from multiple different perspectives. How would this idea be received by the opposite gender or more broadly by other groups? Would this be as useful for them as for you? Why or why not? By approaching an idea from different perspectives, you not only improve cognitive flexibility but also shift focus on broader values that affect everyone. 
Appreciate Gender-boundary Crossing: Parents and educators should pay attention when a child engages in activity typically associated with the opposite gender, like a boy wanting to bake cookies or a girl interested in climbing trees. These moments reflect a child’s confidence in going beyond gender stereotypes and when appreciated it motivates them to continue down this path. 

People who are able to transcend gender boundaries don’t feel boxed in by cultural and social constraints. They are able to find more inclusive as well as more creative solutions. By encouraging skills like independent thinking and perspective taking from an early age, educators can help students become more creative, more confident and more inclusive. 

This article first appeared on edCircuit.

Creativity Hack: Subtract a Feature

When people are asked to think of ways to improve a product, most come up with additional features to increase the product’s functionality. But removing a feature can often lead to more interesting ideas. 

About The Hack

For most people the natural way of thinking when it comes to finding product improvements is to add more features. For example, adding a grinder to a coffee machine to make fresher tasting coffee. But sometimes you can get surprising ideas by going the opposite route – eliminating features. The key to making this hack work well is to subtract a key feature so you are forced to break your mental set. 

An illustrative example of this technique is the design of the hook-on high chair — a portable chair for toddlers that can be attached to any table thereby converting it into an on-the-go high chair. The design team who came up with this idea were tasked to create a new, revolutionary idea for a chair. The team challenged themselves by asking what would happen if they were to remove legs from a chair? In what kind of scenarios would such a chair be useful? Once they had removed a critical part of a typical chair, the designers were able to overcome their functional fixedness and identified a scenario where this would be beneficial. 

Another example of this hack comes from a challenge that I posed to a group of middle schoolers. In the context of jugaad or frugal innovation, I asked them to design a washing machine without using electricity. Students came up with several ideas on how to rotate the washing machine barrel manually from using stationary bikes to employing the salad spinner mechanism. Each of those ideas resulted in interesting concepts for washers that could also be used as exercise machines. 

Another benefit of this technique is that it helps you identify new markets for your product. The designers of the hook-on high chair had not designed chairs for the baby market before. Similarly, subtractions that lead to frugal innovations open up the developing market for cost-effective versions of the product.

Summary

Finally, here is a quick summary of the creativity hack and how to use it with students.

DescriptionTo find a creative idea for product improvement, ask students to remove one or more key features and find scenarios where the removal would be beneficial. 
ExampleAn example of using subtraction is removing legs from a chair. A chair without legs could be useful in different scenarios. For example, it could be used as a portable toddler high chair by attaching it to a table surface. Or it could be folded and used as a portable stadium or bleacher chair. 

By finding new scenarios, students can find new applications or new markets for their product.
Tips – To get bold ideas, ask students to pick features that are typically considered essential to the product. 
ExtensionsThis technique can be used to explore frugal innovation where you design products under extreme constraints that make them amenable for the developing world. 
Creativity Hack: Subtract a Feature

How Creativity Can Transform Your Organizational Culture

Dr. Pronita Mehrotra and Dr. Sandeep Krishnamurthy

As we head deeper into the 21st century with increasing use of AI and automation taking away routine work, it’s no surprise that creativity is becoming a highly valued skill in the modern workforce. 

In most places, employees have to do both creative and routine work. They have to create new products or services which require creativity, but they also have to do work within structured processes which is more routine in nature. To be successful, organizations have to create a healthy balance between creative and routine work. 

But what happens when creativity is insufficiently or incorrectly used in an organization? 

When creativity is misapplied, it can lead to poorer work cultures. The kinds of tasks people engage in their day to day work plays a role in how they perceive the work culture. We can classify organizational cultures based on the relative emphasis on routine and non-routine productivity (see figure above). While no organization of a reasonable size lies completely in a single quadrant, this framework can be a helpful tool for business leaders to identify where their organization or team lies.

Punching The Clock Culture

If a single emotion were to describe employees in this quadrant, it would be ‘boredom’. Much like the culture satirized in the hit series, The Office, work doesn’t require any creative input, is not intellectually stimulating and doesn’t provide skill growth. 

Job design here is so constricted by process that there is almost no autonomy for the individual. When employees don’t have a reasonable say in designing their work or opportunities for their creative ideas to be included, they are no longer intrinsically motivated and don’t feel invested in their work. Since the culture supports simple routine work, automation can outperform the individual work here. Such companies are bound to become obsolete in a short period of time, as automation accelerates.

Unfortunately, this kind of culture is not uncommon. When work is primarily routine, like in Call Centers, leaders have to find ways to empower their employees and keep them motivated. Zappos tried (at that time) a radical approach to inspire its customer service employees. Employees were empowered to use their imagination instead of following a script to delight their customers. By explicitly adding creativity into the equation, Zappos was able to convert dull and unpleasant tasks into something fun and delightful, and dramatically reduced employee turnover.  

Pipe Dream Culture 

If your company routinely creates product roadmaps that take twice as long to ship with half the features, there is a good chance that you lie in this quadrant. It’s an indication that your organization misunderstands creativity and places a higher value on being visionaries as opposed to being innovators. Creativity is imagination tied with practicality – it requires hard work to research, analyze and prototype to prove that an idea would be both novel and useful. 

Lily Robotics, a camera drone company, launched in 2015 with a breathtaking promotional video of its self-driving drone that could automatically follow you and take videos. The concept garnered a lot of attention and the company raised close to $50 million in pre-orders and institutional money. But, a year and a half later, the company shut down. It turned out that there were significant technical challenges in building all of the features the video promised. This, and countless other similar examples, show how a misunderstanding of creativity can lead to failure. If the founders and investors had spent more time analyzing whether the idea is workable or not, they would have saved everyone time and money. 

Paradoxically, organizations built around a pipe dream culture suffer from enough critical flaws that they are doomed to failure even without the impact of AI and automation. 

To avoid a pipe dream culture, leaders have to strive for a healthy balance between optimism and skepticism, between keeping an open mind to new ideas and spending time to evaluate those ideas. In fact, the more original an idea, the more time leaders need to spend in ensuring that the novel aspects are indeed workable. 

Hamster Wheel Culture 

If your employees are working long and hard to meet never-ending deadlines, they are likely in the third quadrant where productivity goals overwhelm them. While their work might offer opportunities to be creative, the constant pressure leaves them with no time to sit back, reflect and think of new approaches. They live in the here and now. 

When Covid hit and organizations started moving to remote work, leaders defaulted to enhancing routine productivity instead of incentivizing innovation and inadvertently pushed their organizations deeper into the Hamster Wheel culture. Research on global companies found that during the pandemic employees worked longer, spent more time in virtual meetings and sent more chat messages and emails. However, this came at a cost — most employees felt overworked and exhausted. 

To get out of the Hamster Wheel culture, leaders need to provide time and autonomy for employees to exercise their creativity. They need to track creative work differently from routine work, and they need to ensure that all employees regardless of their role or place in hierarchy contribute to the creative capital.  

Renaissance Culture

This is the ideal Goldilocks zone – where both creativity and productivity are balanced optimally. Employees in this quadrant are aligned with the company vision and can clearly see their own contributions towards it. Being intrinsically motivated, they make discretionary effort to see ideas come to fruition. The organization has an optimal blend of routine and non-routine work – enough focus on the routine to sustain current operations combined with the right proportion of non-routine work to build for the future.  

While the routine/non-routine balance is one aspect of the organization’s culture, it is an important yet overlooked dimension. By evaluating where their current culture lies, leaders can devise strategies to shift their cultures towards the ideal Renaissance culture. By infusing more creativity and autonomy correctly, leaders can tap into employees’ intrinsic motivation and thereby improve employee experience. 

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