3 indoor activities to build creativity

With current school closures and approaching summer holidays, most parents are worried about the impact of extended breaks on learning for their children. While most of us associate academic work with learning, there are many different ways for children to learn and build crucial skills during these times. Students learn as much, if not more, from play and social interactions than with pure academic work. 

Here are three different ways to stretch your child’s thinking and build cognitive skills like creativity and critical thinking, in a much more stress free way.

Reframe challenges as opportunities

One powerful way to build an innovation mindset is to reframe problems as opportunities that are just waiting for a creative solution. The easiest way to find problems is with day to day activities and chores that children engage in. 

Ask your child what activities and chores they find inconvenient and how can they improve that experience. When posed as a challenge, children can come up with clever ideas. One of our students, who found cleaning his pets’ cages gross, came up with a clever idea of a new kind of trash bag with drawstrings all around that can be used to line the cage. When you need to clean the cage, you just have to pull the drawstring and all the mess gets caught in the bag.  Another student came up with the idea of a remote controlled mechanism to take out regular trash so you don’t have to carry a stinky bag for a long time. 

While not all ideas will be immediately helpful, it helps children to start thinking of problems as opportunities that they can find clever solutions to.   

Join the imaginary play

Young children can spend, what often feels like, an inordinate amount of time in imaginary pretend play. However, pretend play is also a child’s cognitive playground – where they can freely practice how to think and problem solve in different situations – and in the process build a deeper understanding of the world around them. 

In more elaborate forms, pretend play can grow into fantasy worlds or paracosms, where a child constructs an entire imaginary world with its own rules and systems. Michele Root-Bernstein, Professor and creativity scholar, found that engaging in building fantasy worlds as a child was indicative of creative accomplishments in adulthood. Highly renowned people across different disciplines like the Bronte siblings, Nietszche and Mozart invented imaginary worlds, as did a large number of MacArthur genius award recipients. She believes that the creativity involved in building fantasy worlds, equips children with skills like imagining, empathizing, modeling, problem solving and rule-breaking that are essential for any creative work. 

Pretend play and paracosms also provide an opportunity for parents and other family members to help stretch their child’s thinking. You can join your child in their fantasy world and co-create situations that need to be addressed or problems that need to be solved. In doing so, you give them a safe space to experiment with ideas while building a deeper understanding of society. 

Add counterfactual thinking to reading time

The benefits of reading books with your child, from cognitive to social emotional are well known. In a study designed to understand the effect of reading in toddlers, children were assigned to an intervention group or a control group. The intervention group received age appropriate books and additional reading time compared to the control group. The results of the study showed that families in the intervention group that did shared reading with their toddler groups, and not just reading aloud, showed significantly larger vocabulary scores compared to the control group. 

Parents can give an additional boost to shared book reading times by adding counterfactual thinking, which builds both creative and critical thinking. Save some time after reading a book together to discuss the book and pose additional questions. You can create different counterfactual questions by modifying or adding an event in the story or by changing characters and settings. For example, what would have happened if Dumbledore never gave Harry Potter the cloak of invisibility, or what would the story of Snow White look like in modern times? Sharing your ideas to the same prompts after your child shares theirs can help improve their ability to think in more diverse ways.  

The original version of this article appeared on edCircuit

We’ve partnered with Belouga to grow creativity globally!

Our popular How To Be An Inventor course has been selected to join Belouga’s collection of educational resources and is now available to educators and students around the world through this global learning platform. Belouga provides students and teachers with meaningful learning experiences, sourced from the most reputable learning organizations across the world. Belouga’s mission to build community and foster curiosity makes them a perfect partner to build an innovative mindset in students all over the world.  

Technological advances like AI are making routine jobs redundant and radically changing the nature of our workforce. Jobs that require creative problem solving are growing, while predictable jobs decline sharply. It’s not surprising that LinkedIn’s data shows that creativity is the top most skill employers look for. Now more than ever our educational system needs to adapt in ways that foster creativity instead of stifling it. Mihaly Csikszentmihalyi, noted psychologist and expert on creativity, puts it succinctly, “In the Renaissance creativity might have been a luxury for the few, but by now it is a necessity for all.

Our approach, reflected in our How To Be An Inventor course, is to build underlying thought patterns, like associative or reverse thinking, that lead to creative ideas. The course takes a hands-on, minds-on approach to learning and engages students to think both creatively and critically. Over the last few years, we have run different versions of the course and have had several of our students win national level awards for their ideas! Needless to say, we are excited that students and educators all over the world can now access the course through Belouga and build critical 21st century skills.  

The course is available on Belouga as a five-part series to fit within the platform’s collaborative online learning environment. It provides more than two and a half hours of content to increase creativity and innovation for students globally. 

About Belouga

Belouga was founded in 2017 with the mission of making education impactful and accessible on a global scale through peer-to-peer and classroom connection, communication, and collaboration. Realizing the rapidly changing landscape of technology and education, the Belouga team looked to create a central location, which takes the heavy lifting out of global education, and provides teachers and students with a personalized learning experience through community and content without sacrificing creativity or curriculum needs. Learn more at https://belouga.org/ 

See the full press release here

Inventor Spotlight: Ayana Bharadwaj

Our featured student inventor is Ayana Bharadwaj, who came up with an interesting concept to make educational games more accessible. Her idea won a national level award as part of the “Student Ideas for a Better America” competition organized by the National Museum of Education

Here is Ayana talking about her idea in more detail.  

Can you tell us a little bit about yourself? 

My name is Ayana and I am in 10th grade. I enjoy playing the piano and doing Taekwondo. In school, I enjoy the STEM field. I want to become a computer scientist. 

What is your invention and how does it work?

My invention is a website that hosts educational board games that are easy to download, print and play for anyone. My goal was to make board games accessible for anyone in the world, so they can not only have fun but also learn in the process. These games have been designed by me and other students – it’s been fun for us to design the games and we hope that it’s fun for other children who play these games. 

What inspired you to develop this invention?

I noticed that many board games we had at home were also educational in some way. That made me realize that learning for a lot of us comes not only from schools but also from other games and activities that we participate in. However, for many people in this world education is a luxury, and many parents can’t afford to send their kids to school let alone get them games to help their education. By making these games free and printable, my hope is that kids with very few resources will be able to benefit. 

Did your prototype work? How was that experience? 

My prototype did work. The Google Site could be easily navigated and the games on the site were well liked among the test subjects. It was rewarding to see others appreciate the effort after working hard on developing not only the site but the individual games.

What are some things you learned from your MindAntix camp that will help you in the future? 

One thing I learned was the principle of Jugaad invention, or frugality. Basically, taking something that we use in our daily lives and trying to make it in the cheapest possible way, to benefit others who may not be able to afford those. 

Who is your favorite inventor and why? 

My favorite inventors are the Wright Brothers because flight seemed something of fantasy, but they designed a functioning glider. They also exemplify the frugal mindset – they didn’t have the same kind of money and resources as others who were working on making flying machines. Yet, they used their creativity and perseverance to be the first ones to demonstrate flight. 

What kind of problems do you want to solve in the future?

I want to solve problems that make things more equitable for everyone. I want to continue finding interesting ways to make things more affordable for others.

How will you use your prize money? 

I haven’t decided yet but I might use some of the money to help bring these games to students who need it most.

Congratulations Ayana for winning the award! We wish you the best in your future creative endeavors.

Inventor Spotlight: Nora Redmond

Our featured student inventor this time is Nora Redmond. Nora designed a cool board game along with her sister, at one of our camps held in collaboration with the Archimedes School. Their idea won a national level award as part of the “Student Ideas for a Better America” competition organized by the National Museum of Education

Here is Nora talking about her idea in more detail.  

Can you tell us a little bit about yourself? 

My name is Nora Redmond. I’m in 5th grade. My favorite subject in school is math. My favorite animal is called an Okapi. 

What is your invention and how does it work?

Our invention is a board game. It can be played by 2 or more players. Each person uses a 3D printed game piece. First they roll the dice. Next the player will move their 3D printed game piece the number of spaces forward as the dice shows. After this, the player picks up a card. Each card has a picture of an endangered animal on it along with an action which states the animals names and tells the player another action to take. Some examples of what the cards say are: skip a turn, a giraffe ate your map, and on the bottom a fun fact such as: did you know a giraffe’s heart is 30 times the size of a human one. This helps teach players about endangered animals, and maybe help them to help the animals. The next player then follows the same steps.

What inspired you to develop this invention?

My favorite animal is Okapi: a type of endangered animal. Not many people know what an Okapi is. I thought we could raise awareness of Okapis and other endangered animals. We decided to have cards with actions, photo and facts about the endangered animal.

Did your prototype work? How was that experience? 

Our prototype worked and was fun to play with, which was great. 

What are some things you learned from your MindAntix camp that will help you in the future? 

I learnt how to 3D print objects which might come in handy in the future. I learnt how to research and look up facts.

Who is your favorite inventor and why? 

My favorite inventor is Jane Goodall. She discovered how alike chimpanzees are to humans.

What kind of problems do you want to solve in the future?

I want to work on environmental issues such as climate change and conservation.

How will you use your prize money? 

I will save my prize money up for when I go to college.

Congratulations Nora for winning the award! We wish you the best in your future creative endeavors.

Inventor Spotlight: Tara Redmond

Our featured student inventor this time is Tara Redmond. Tara designed a fun board game along with her sister, at one of our camps held in collaboration with the Archimedes School. Their idea won a national level award as part of the “Student Ideas for a Better America” competition organized by the National Museum of Education

Here is Tara talking about her idea in more detail.  

Can you tell us a little bit about yourself? 

I’m Tara Redmond. I am in 8th grade. My favorite subjects in school are math and science. I like coding and working with computers. When I grow up I think I would like to be a computer scientist.

What is your invention and how does it work?

Our invention is a board game. You have to get the pieces from the start to finish. There are cards that have directions on it along with interesting facts about endangered animals. 

What inspired you to develop this invention?

We were inspired by interesting animals that most people have never heard of. We incorporated those animals into our board game.

Did your prototype work? How was that experience? 

When we first made it, it worked pretty well. Then we made more cards to make the game more interesting.

What are some things you learned from your MindAntix camp that will help you in the future? 

I learnt how to brainstorm ideas and I also learnt how to use a 3d printer, which was really fun.

Who is your favorite inventor and why? 

My favorite inventor is Grace Hopper. She invented the world’s first compiler for computer language. 

What kind of problems do you want to solve in the future?

One of the reasons why I want to become a computer scientist is because you have to think and solve problems by using your brain. That is something I hope to do in the future.

How will you use your prize money? 

I got $50 in prize money and I am saving it to use when I am older.

Congratulations Tara for winning the award! We wish you the best in your future creative endeavors.