Stanford Innovation Lab’s Sock Challenge Results

One of the most well-known divergent thinking problem is the Alternate Uses (AU) task where you come up with different ways to use simple, everyday objects. Professor Tina Seelig, who teaches Creativity and Innovation at Stanford University, often uses challenges that build on the AU task for her students. The goal is for students to build both creativity and entrepreneurship by learning to look at an old thing in new ways, and create some kind of value from it.

We recently participated in Stanford Innovation Lab’s (SIL) Sock Challenge, where students had to create value out of mismatched socks. With students from C-Pillars Academy (most of them between 7 and 10 yrs), we used a session to try out the sock challenge one afternoon.

As expected, we got a range of ideas from our students – some common and some original. Five of our student entries were selected and showcased by the SIL team – ideas that we would have picked as well! Here is what we liked about these particular entries.

Mental Transformations

Creativity comes from the mental transformations you make to an existing object or concept to adapt it to a new situation. At one of the spectrum, you could generate ideas that use very few (or no transformations) by simply using a key aspect of the object. An example of this is using the sock as a bag to hold different objects. This doesn’t really require any big mental leaps since a sock resembles an elongated bag and the overall shape of the sock triggers that idea quickly.

On the other extreme, you could do a lot of transformations (typically to get down to the material the object is made of) till there is no longer any resemblance to the original object, and then create something different from the material. An example of this is cutting the sock(s) open and then using it to make a T-shirt or a sweater. In essence, these ideas use the sock as a piece of cloth out of which you can now fashion many different things and it doesn’t really matter that you started out with socks.  

Both of these extremes produce ideas that are not very creative, but the ideas in the middle – the “Goldilocks Ideas” – are where interesting things happen. These are where the transformations preserve some essential properties of the original object, and the changes are applied very thoughtfully to allow the object to be used in a different situation.

The Sock Ball Game created by one of our students is an example. The goal of the game is to toss the colored ball into the matching colored pouch. The bottom part of the sock was cut at the right place to make pouches and the top part of the sock was converted carefully into colored balls to make the game work. The Arm-Warmer is another such example, where another student made holes at exactly the right places (leveraging the heel of the sock for the thumb part) to make the design work.

Remote Associations

Another aspect of Creativity is being able to combine unrelated ideas, or associational thinking. The cloth diaper idea is an example of making a connection with a third world social issue of using simple pieces of cloth as diapers. The idea proposes using old socks to add an additional, absorbent layer on the cloth to make better diapers while reusing socks. The idea stands out since it combines a concept that you don’t normally associate with socks to make something useful.

Elaboration

Elaboration measures the amount of detail and flourishes added to the core idea to make it more complete. Elaboration helps clarify and articulate an idea which results in a better understanding, and often leads to improvements in the core idea. The headband and purse created by two students are great examples of elaboration for this challenge. The headband uses extra parts of the sock to make the flower decoration and the purse uses rolled up pieces of sock to make the handles. And of course, the beautiful designs just make you want to use them!

 

Our students had a lot of fun working on this challenge and we look forward to doing more of these in the future!

 

Thought Experiment: A Creative Exercise in Science

One day at the Cathedral of Pisa, Galileo who was still a teenager, watched a chandelier that a monk had just lit swinging in an arc. Using his medical training, he started timing the motion and discovered that even though the swing got shorter and shorter, the time of each swing stayed the same. That observation so excited him, that he rushed back home to experiment with strings and weights, and it eventually led to a life long fascination with pendulums and motion.

But one of his most interesting discoveries, one that was incorporated in Newton’s first law of motion,  was not the product of direct experimentation. It was his ability to imagine a scenario that was almost impossible to replicate in real life. It’s what Ernst Mach later called as a Gedankenexperiment, or a thought experiment.

Galileo realized that without friction, a ball rolled along a double incline plane will reach its original height on the other side just like a pendulum (Fig. a). He then asks to imagine what would happen if one side of the double inclined plane is made longer. The ball will then travel a longer distance till it retains its original height (Fig. b). In the limiting case of infinite length, the ball would continue rolling since it can’t reach its original height (Fig. c). This completed upended the Aristotelian view of motion that the natural state of a body is that of rest, and motion requires some force.

Thought experiments have played a significant role in the history of Science from Galileo to Einstein. Scientists expand knowledge of a concept, by creating mental models and running virtual experiments on them. In fact, cognitive scientists believe that people reason by carrying out thought experiments on internal mental models.

But more than that, thought experiments are essentially a creative exercise. Creativity at its core is about playing with models – changing different aspects or adding new associations – and iterating to find a better solution. Whether it is using SCAMPER to manipulate an attribute or reversing an assumption, creative thinking provides ways to manipulate mental models in a quest to discover breakthrough ideas.

As Nancy Nersessian, an expert on model-based thinking in Science, explains, “While thought experimenting is a truly creative part of scientific practice, the basic ability to construct and execute a thought experiment is not exceptional. The practice is highly refined extension of a common form of reasoning. It is rooted in our abilities to anticipate, imagine, visualize, and re-experience from memory. That is, it belongs to a species of thinking by means of which we grasp alternatives, make predictions, and draw conclusions about potential real-world situations we are not participating in at that time.

While the role of thought experiments in advancing scientific knowledge is undisputed, what is lesser known is its role as a pedagogical tool up until recently. After dropping out of the rigid school system in Germany, Einstein found the perfect school in Switzerland, where Johann Pestalozzi‘s methods in visual and conceptual understanding were used.

It was there that Einstein first engaged in a thought experiment that would make him the scientific genius of his time. As he told a friend later, “In Aarau I made my first rather childish experiments in thinking that had a direct bearing on the Special Theory. If a person could run after a light wave with the same speed of light, you would have a wave arrangement which could be completely independent of time. Of course, such a thing is impossible.

It’s unfortunate that over time thought experiments as a pedagogical tool have been dropped from science education. Students now spend most of their time learning facts and running predefined experiments as opposed imagining and framing their own thought experiments. Perhaps by re-introducing thought experiments, more students will find science engaging and stimulating, just like Einstein. 

 

Inventor Spotlight: Suhani Nog

Our inventor this time is Suhani Nog, whose team invented the multi-functional scissors in one of our earlier camps. The team’s invention won a national level award as part of the “Student Ideas for a Better America” competition organized by the National Museum of Education.

Here is Suhani talking  about herself and her ideas.  

Can you tell us a little bit about yourself?

My name is Suhani Nog and I am a 7th grader at Evergreen Middle School. My favorite subjects are math and science. Some hobbies I have are playing squash, reading, and drawing. I had a lot of fun at this summer camp learning about creativity and brainstorming.

What is your invention and how does it work?

Our invention was called the Switch-It-Scissors which was primarily made for cutting through different materials. The blades of the scissors can be swapped for a different kind of blade which is better for the task at hand.

How did you come up with the idea?

When our team was discussing ideas, one problem that came up a lot in our daily lives had to do with scissors. Whether we were cutting through cardboard, paper, or an intricate design, the same scissors could not be used. The blades were not small enough, strong enough, or sharp enough.

Did your prototype work? How was that experience?

For our prototype we cut out cardboard and covered it with felt and duct tape to resemble the blades which were attached together at the bottom making it slide apart and together. We created a couple of different blades using cardboard covered with aluminum foil. The blades could be slid into a socket at the end of the handles.

What did you learn from the summer camp?

One very important skill I learned from this camp was how to be creative and be original. The best designs are not complicated but simple. Using everyday problems, the most important inventions are the ones which can solve the problem the easiest.

What is your most fun memory from the camp?

My best memory from the camp would be all the creative acting games we played in the morning. These activities really boosted up my creativity level and allowed me to think up original solutions to problems.

What kind of problems do you want to solve when you grow up?

When I grow up, I am thinking about going into biology which is a field of science which I really enjoy. When I grow up , I am going to solve problems to make others’ lives better in the future. In this field, problem solving and creativity will really come into play.

What will you be using your prize money for?

I will use my prize money to buy more resources to continue my love of science and math.

Congratulations to Suhani for her great work! We look forward to seeing you solve more problems!  

Partner Spotlight: Thomas Howell at Positive Ally

Positive Ally, a leading after-school enrichment program in Washington, is one of our early partners. Amandeep Narula, the founder of Positive Ally, launched his after-school program after he got frustrated trying to find quality enrichment options for his own children. He wanted a place that would help working parents raise their children with the leadership and life skills essential for a successful life. Aman’s goal is to make his students grow into strong, compassionate individuals who can not only tap their own creativity effectively, but also inspire others.

As Aman explains, “What use is creativity without one’s brilliance being harnessed for social good? And how can you do so without first knowing how to control your environment which includes people, including yourself, more than any other thing? After all you can’t do everything on your own so you need people to help you do your thing. And who will willingly work for a foul tempered, tantrum throwing, genius for very long? What we need in society are creative people who know how to advocate for their points of view, who can get along with people and inspire them to be creative too, who are emotionally even headed, and work to remain healthy both in mind and body. And this person then will be able to solve some real hard problems whether in the sciences, or the arts!”

After we first ran the “How To Be An Inventor” class, Positive Ally decided to incorporate the program as part of their core curriculum. Our program, which teaches creative thinking, coupled with Positive Ally’s program provided a great opportunity for students to learn and practice these important life skills.

Thomas Howell, one of the teachers at Positive Ally, modified our curriculum to run the program as a game in Shark Tank style this year and the students loved it! In fact, students would often ask him – “Is today the inventor day?”

When we heard about his session, we reached out to him to see what we could learn from him. Here are some of the ideas he shared about how he ran the program:

  • Pick a topic that excites students – While discussing the project, Thomas found that most of his group was interested in toys and games (this was after all the holiday season). Instead of forcing a different topic, he leveraged students’ interests and their group decided to focus on inventing new toys and games.
  • Keep the end in mind – As a high-school teacher in Canada in a prior life, Thomas had seen first hand how effective Project Based Learning (PBL) can be and is now a huge believer in the PBL approach. As Thomas explained, one thing that helps students be engaged in a project is by telling them early on what the end would look like. Once he told the students that there will be a big presentation at the end where parents are going to vote on the best game, student motivation jumped significantly. And the friendly competition among different groups motivated each group to do their best.
  • Show connections between concepts and project: As part of the program, students encountered many new concepts like Associative Thinking and Zwicky Boxes. Thomas made sure that as students learned a new concept, they could tie it back to the project. He also gave them relevant examples for the topic. For instance, he told them how Satoshi Tajiri combined his hobby of collecting bugs as a child with game design to create Pokemon, as an example of Associative Thinking.

At the end of the program, students had some very interesting creations for their final demo day. One group made their own board game with five nations five nations that compete for resources and have their own history. Another group made body armor with bows and arrows and were fully decked for the demo day. A third group made a pretty complex playset to go with Minecraft figures.

But most importantly, they had a lot of fun learning, collaborating, building and presenting their own creations!

Inventor Spotlight: Abhishek Vaidya

Our inventor this time is Abhishek Vaidya, who came up with an idea to make better turn signals on bike handles. His invention won a national level award as part of the “Student Ideas for a Better America” competition organized by the National Museum of Education. He designed the bike handle as part of our summer camp, held in collaboration with the Archimedes School.

Here is Abhishek talking about his idea in more detail.  

Can you tell us a little bit about yourself?

My name is Abhishek Vaidya. I am in the 5th grade Quest program at Lake Washington School District. I like to play tennis and run track. I enjoy writing narratives and math.

What is your invention and how does it work?

My invention is an advanced bicycle handle. I found that most people crash on bikes when they are using their hand for turn signals. Some people do not even bike on streets because they are not comfortable with taking their hands off the bicycle handle to give turn signals. My invention solves that problem by putting buttons on the handle right above where your thumbs will be. The buttons each activate a light on the back and front of the bike showing which way you will turn, kind of like a car’s turning lights.

How did you come up with the idea?

One day, I was looking out the window and I saw a really cool looking motorcycle. The biker was going wobbly trying to use turn signals. That sparked an idea which led to another until I came up with the bicycle handle idea.

Did your prototype work? How was that experience?

Yes, my prototype worked. It was a bicycle handle made of paper, with a pressure sensor on the handle bar.

What did you learn from the summer camp?

I learned that creativity has no bounds. I enjoyed thinking outside the box and coming up with ideas to use technology to solve simple problems.

What is your most fun memory from the camp?

My favorite memory of the summer camp was creating 3D printing models on a software called Sketchup.

What kind of problems do you want to solve when you grow up?

I would like to use my creativity to come up with solutions to problems faced by underprivileged people, especially children.

What will you be using your prize money for?

I will save my prize money in my bank account that my father opened for me. It will be my emergency stash.

Congratulations Abhishek for a well deserved award! We love your goal of helping underprivileged children and wish you the best.