The Educational Challenge For This Decade: A Story In Two Graphs

As we start the new decade and move towards the post-pandemic phase with cautious optimism, the question of how education needs to evolve is still looming. The pandemic shone a light on challenges like the magnitude of inequity in our society, but it also became a catalyst for better technology adoption in schools. Without technology platforms that made remote learning feasible, it is scary to imagine what last year could have looked like. 

However, the role technology has played in education so far has been to enable the same teaching that took place in person to occur in remote settings – it hasn’t really transformed education in deeper ways. But transformation is what’s really needed to address underlying issues.

The problem with our current educational system has been in the making for several decades – we are simply not adapting fast enough to keep up with the technological progress. The gap between skills that students acquire in schools and skills that are needed in the workforce continues to widen. 

Jonathan Rochelle, who started the Google Apps for Education team, captured the essence of the problem we face in education today. While comparing the progress we have made in machine learning to human learning, he quippedwe are teaching machines to be more like humans and we are teaching humans to be more like machines.” 

Is Creativity The New STEM?

The impact machine learning is having on human livelihood brings us to the first graph (Fig. 1). 

Research by economists Henry Siu and Nir Jaimovich shows that economic growth over the last two decades has come entirely from non-routine, or creative jobs. Routine work – both manual and cognitive – has been steadily declining due to automation. Machines learning is getting better at increasingly complex tasks, performing them with fewer errors compared to humans. 

We are teaching machines to be more like humans, and we are doing that quite well. 

As a side note, the graph also shows that every recession accelerates the decline in routine work, and in a few years we will learn the full impact of covid on long-term job trends.

The current situation is reminiscent of the early 2000s when various reports (e.g. Rising Above the Gathering Storm) raised concerns about the quality of math and science education, and the shortage in the STEM workforce to meet the growing demand. 

In response to that Obama, who had earlier called STEM education our “Sputnik” moment, announced incentives for schools that create STEM programs for their students in his 2013 State of the Union address. That triggered an intense focus on STEM education from many players including schools, nonprofits and the technology industry. These efforts have paid off to an extent. Access to coding and other STEM programs is much more easily available to students of all age groups and backgrounds now. There are indications that although we have a scarcity of STEM graduates in certain geographical areas and domains, we also have a surplus in others. 

We are yet again at a junction where economic forecasts are pointing to the need for a skill that isn’t being adequately addressed. It’s likely that Creativity is the STEM of this decade. 

The Decline of Student Creativity

How well students are doing in their creative thinking abilities brings us to the sobering reality of our second graph (Fig. 2). 

Professor Kyung Hee Kim first discovered that student creativity as measured by the Torrance Test of Creative Thinking (TTCT) has been declining since the 1990s and her analysis led to the highly popular Newsweek article, The Creativity Crisis. She found that measures like originality (thinking of novel ideas) and fluency (thinking of several ideas) – the hallmark of creativity – have shown a significant decline over the years. 

Part of the reason for this decline, according to Prof. Kim, has been the heavy and narrow focus on standardized testing which doesn’t leave room for building higher order thinking skills. Learning in school heavily prioritizes “one right answer”, which machines are good at, as opposed to multiple possible solutions, which give students the opportunity to exercise their creative muscle. Or as Sir Ken Robinson expressed, “we are educating people out of their creative capacities.

Current EdTech tools used in schools aren’t helping either – they primarily help students express their creativity instead of building it. 

In other words, we are teaching humans to be more like machines, and unfortunately, we are doing that quite well too.  

Navigating the Skill Gap

Educators have long recognized the importance of fostering creativity as part of student learning but the current economic environment is making this an urgent need. 

The good news is that creativity is a cognitive skill that can be developed with practice, and cognitive creativity programs have shown promising results

The not-so-good news is that most focus on divergent thinking which is disconnected from academic content students are learning. As one study pointed out, “It is hard to see how listing 100 interesting and unusual ways to use egg cartons will help Johnny improve his scores on state-mandated achievement tests.” 

One approach taken at MindAntix is to identify thought patterns, like associative or reverse thinking, that aid in creative thinking and actively incorporate them into school curriculum. Other educational approaches, some of them domain specific, have also been effective in improving creativity which offers room for some optimism. 

If we start teaching humans to be better at what makes us uniquely human – our ability to think creatively – we stand a much better chance at improving educational and career outcomes for our students. 

This article first appeared on edCircuit.

If Pigs Could Fly…

In the late 80s, researchers studying logical learning in children gave a group of 4 year olds the premise that ‘all pigs can fly’ and that ‘John is a pig’. Most of the kids had trouble reaching the conclusion that ‘John can fly’, until the researchers changed the instructions a little.

When the researchers first told the kids ‘let’s pretend that [all pigs can fly]…’, their performance on this task improved significantly. Somehow, transferring the rule to a pretend world helped the children in reasoning abstractly about that world.

The exact mechanism of why pretending helps with reasoning is not fully clear, but research in the last couple of decades has shown that pretend scenarios play an important role in cognitive development.

Psychologists, Weisberg and Gopnik, have proposed that unrealistic pretend scenarios don’t just help with counterfactual reasoning – they are also important for causal learning which can in some cases be harder to do with real-world scenarios. As they explain about Einstein’s theories, “Einstein’s thought experiments are a good scientific example of how unrealistic counterfactuals can help to distinguish potential causal structures. Both relativistic and classical theories of physics make similar predictions in commonly observed cases. Considering very unlikely possibilities, such as a world where the speed of light is different, can help discriminate between these theories.

Unrealistic pretend scenarios are also an integral part of creative thinking and utilize, among other things, associative thinking. For instance, comprehending the statement, ‘If dogs had gills…’, requirescreation of an unusual conceptual combination (‘dogs’ and ‘gills’) with potential consequences that go beyond what is literally stated.

Torrance, also known as the father of creativity, included two tasks (‘Just Suppose’ and ‘Consequences Task’) around improbable situations in his Torrance Test of Creative Thinking.

Our newest category of brainteasers at MindAntix, ‘What Would Happen If…’, present unrealistic scenarios and ask users to come up with as many reasonable consequences as possible. Our goal is to build the cognitive processes underlying logical and creative thinking like disengaging with reality, making inferences and associative thinking.

So, the next time you are bored try making up a new world where the usual rules don’t apply. How would things be different in that world? What would happen as a consequence of those strange new rules? And maybe while thinking about that you might even discover a new insight about our own world!

Complete the Picture

We often get compliments and questions about our homepage graphics, so we figured we’ll explain the inspiration behind the design, and also announce our fun summer challenge!

The design is a riff on the Picture Construction Task, from the Torrance Test of Creative Thinking, or the TTCT. The TTCT was developed in the 1960s by Ellis Paul Torrance, a psychologist who pioneered research in Creativity in the United States, and has become the most widely used Creativity test in the world. Prof. Kyung Hee Kim, who first documented the decline in Creativity in the US has found that the TTCT predicts creative achievement better than any other creativity or divergent thinking test.

The TTCT contains open ended tasks grouped as verbal (using either verbal or non-verbal stimuli) or figural. As Torrance explains, “Each of the tasks is based on a rationale developed from some research finding concerning the nature of the creative process, the creative personality, or the conditions necessary for creative achievement. The tasks are designed to involve as many different aspects of verbal creative functioning as possible.”

Coming back to the Picture Construction Task, which helps to measure a few creative factors like Originality, Elaboration and  Abstractness of titles. In this task, you are given an initial part of drawing (a squiggle or a simple shape) and the goal is to draw a picture where this initial drawing would play an integral part. Below are the instructions that accompany the task:

At the bottom of this page is a piece of colored paper in the form of a curved shape. Think of a picture or an object in which this form would be an important part. Then lift up the piece of colored paper and stick it wherever you want it on the next page, just like you would a postage stamp. Then add lines with pencil or crayon to make your picture.

Try to think of a picture that no one else will think of. Keep adding new ideas to your first idea to make it tell as interesting and as exciting a story as you can.

When you have completed your picture, think up a name or title for it and write it at the bottom of the page in the space provided. Make your title as clever and unusual as possible. Use it to help tell your story.

It’s easy to see how our design ties to the Picture Construction Task. We used each letter in the word “creative” as a stimulus for another picture, like the letter “a” is part of a snail’s body or the letter “v” is part of a star. That brings us to our creative summer challenge.

Can you think of a new way to write “Creative” using each letter as a starting point? Use your summer break to think of a clever idea and send it for a chance to win an Amazon gift card! 

As you start working on the challenge, try to think of ideas no one else would come up with it. Be sure to include an explanation of your design when you send it to us. And don’t worry about your artistic skills – what we are looking for is how creatively you use each of the letters in the design, not necessarily how well you can draw. 

Happy Creative Thinking!

Email your entries (.jpg, .png format) to hello@mindantix.com by Aug 31, 2016 to be eligible for the contest. Gift card value is $25. Contest open to US residents only.