Partner Spotlight: Thomas Howell at Positive Ally

Positive Ally, a leading after-school enrichment program in Washington, is one of our early partners. Amandeep Narula, the founder of Positive Ally, launched his after-school program after he got frustrated trying to find quality enrichment options for his own children. He wanted a place that would help working parents raise their children with the leadership and life skills essential for a successful life. Aman’s goal is to make his students grow into strong, compassionate individuals who can not only tap their own creativity effectively, but also inspire others.

As Aman explains, “What use is creativity without one’s brilliance being harnessed for social good? And how can you do so without first knowing how to control your environment which includes people, including yourself, more than any other thing? After all you can’t do everything on your own so you need people to help you do your thing. And who will willingly work for a foul tempered, tantrum throwing, genius for very long? What we need in society are creative people who know how to advocate for their points of view, who can get along with people and inspire them to be creative too, who are emotionally even headed, and work to remain healthy both in mind and body. And this person then will be able to solve some real hard problems whether in the sciences, or the arts!”

After we first ran the “How To Be An Inventor” class, Positive Ally decided to incorporate the program as part of their core curriculum. Our program, which teaches creative thinking, coupled with Positive Ally’s program provided a great opportunity for students to learn and practice these important life skills.

Thomas Howell, one of the teachers at Positive Ally, modified our curriculum to run the program as a game in Shark Tank style this year and the students loved it! In fact, students would often ask him – “Is today the inventor day?”

When we heard about his session, we reached out to him to see what we could learn from him. Here are some of the ideas he shared about how he ran the program:

  • Pick a topic that excites students – While discussing the project, Thomas found that most of his group was interested in toys and games (this was after all the holiday season). Instead of forcing a different topic, he leveraged students’ interests and their group decided to focus on inventing new toys and games.
  • Keep the end in mind – As a high-school teacher in Canada in a prior life, Thomas had seen first hand how effective Project Based Learning (PBL) can be and is now a huge believer in the PBL approach. As Thomas explained, one thing that helps students be engaged in a project is by telling them early on what the end would look like. Once he told the students that there will be a big presentation at the end where parents are going to vote on the best game, student motivation jumped significantly. And the friendly competition among different groups motivated each group to do their best.
  • Show connections between concepts and project: As part of the program, students encountered many new concepts like Associative Thinking and Zwicky Boxes. Thomas made sure that as students learned a new concept, they could tie it back to the project. He also gave them relevant examples for the topic. For instance, he told them how Satoshi Tajiri combined his hobby of collecting bugs as a child with game design to create Pokemon, as an example of Associative Thinking.

At the end of the program, students had some very interesting creations for their final demo day. One group made their own board game with five nations five nations that compete for resources and have their own history. Another group made body armor with bows and arrows and were fully decked for the demo day. A third group made a pretty complex playset to go with Minecraft figures.

But most importantly, they had a lot of fun learning, collaborating, building and presenting their own creations!

Inventor Spotlight: Abhishek Vaidya

Our inventor this time is Abhishek Vaidya, who came up with an idea to make better turn signals on bike handles. His invention won a national level award as part of the “Student Ideas for a Better America” competition organized by the National Museum of Education. He designed the bike handle as part of our summer camp, held in collaboration with the Archimedes School.

Here is Abhishek talking about his idea in more detail.  

Can you tell us a little bit about yourself?

My name is Abhishek Vaidya. I am in the 5th grade Quest program at Lake Washington School District. I like to play tennis and run track. I enjoy writing narratives and math.

What is your invention and how does it work?

My invention is an advanced bicycle handle. I found that most people crash on bikes when they are using their hand for turn signals. Some people do not even bike on streets because they are not comfortable with taking their hands off the bicycle handle to give turn signals. My invention solves that problem by putting buttons on the handle right above where your thumbs will be. The buttons each activate a light on the back and front of the bike showing which way you will turn, kind of like a car’s turning lights.

How did you come up with the idea?

One day, I was looking out the window and I saw a really cool looking motorcycle. The biker was going wobbly trying to use turn signals. That sparked an idea which led to another until I came up with the bicycle handle idea.

Did your prototype work? How was that experience?

Yes, my prototype worked. It was a bicycle handle made of paper, with a pressure sensor on the handle bar.

What did you learn from the summer camp?

I learned that creativity has no bounds. I enjoyed thinking outside the box and coming up with ideas to use technology to solve simple problems.

What is your most fun memory from the camp?

My favorite memory of the summer camp was creating 3D printing models on a software called Sketchup.

What kind of problems do you want to solve when you grow up?

I would like to use my creativity to come up with solutions to problems faced by underprivileged people, especially children.

What will you be using your prize money for?

I will save my prize money in my bank account that my father opened for me. It will be my emergency stash.

Congratulations Abhishek for a well deserved award! We love your goal of helping underprivileged children and wish you the best.  

Inventor Spotlight: Neha Krishnakumar

Our inventor this week is Neha Krishnakumar, whose team invented the multi-functional scissors in one of our earlier camps. The team’s invention won a national level award as part of the “Student Ideas for a Better America” competition organized by the National Museum of Education.

Here is what Neha had to say about her invention.  

Can you tell us a little bit about yourself?

My name is Neha Krishnakumar and I am a 7th grader in Evergreen Middle School in Redmond, Washington. I like solving logic puzzles and finding creative solutions to problems. I also like taking creative photographs and playing the violin.

What is your invention and how does it work?

My team’s invention idea was called “Switch-it Scissors”. This idea solves the problem of having to switch between different kinds of scissors and tools while working on a project.

The way it works is you get different types blades such as knife blades, zigzag blades for edges, serrated blades and regular cutting blades that can be detached from the handle. So the user can change the blades based on their need while working on their project. We also provide two different handle sizes for both kids and adults.

How did you come up with the idea?

The challenge that we were given was to find a creative way to make school supplies better. We chose scissors because we thought that it could have more improvement than any other supplies. While working on projects we switch between different types of scissors and it makes the whole process more tedious. Our solution will improve efficiency and make things more convenient for the user.

Did your prototype work? How was that experience?

We chose to use cardboard and duct tape to make our prototype. We made the different types of blades and handles by cutting the cardboard out in different shapes and sizes. Even though the prototype does not physically work, it clearly demonstrates how the end product will look and feel.

We learned a lot from the experience of building this prototype. It taught us how to collaborate as a team, share multiple ideas and have fun while building it.

What did you learn from the summer camp?

MindAntix taught me multiple creative thinking techniques during the summer camp. I used these techniques that were taught to come up with the prototype ideas. Two strategies that stood out for me are “Don’t refuse any ideas even if you don’t think they are good” and “Always think out of the box”.

What is your most fun memory from the camp?

I enjoy problem solving and this camp gave me an opportunity to work on that. My favorite part was when all of us presented all our prototypes to the parents and other audience who were invited on the last day of the camp.

What kind of problems do you want to solve when you grow up?

I like to focus on solutions for making tasks easier than they are. It does not matter if these tasks are trivial or complex. No problems in this world should be ignored as we can always make our lives easier with better solutions.

What will you be using your prize money for?

This prize money is my first income in life. I really cherish it and I decided to add this prize money to my savings account and will use it later.

Congratulations Neha for a well deserved award! We wish you the best in your journey towards solving more problems.  

Inventor Spotlight: Angad Arora

With this blog we are launching our Inventor Spotlight series that highlight some of our student inventors who came up with a neat idea for an invention.

Our inventor this time is Angad Arora, who came up with a design for a suitcase that makes the job of packing easier, by providing feedback on the weight while it’s being packed. Angad’s invention won a national level award as part of the “Student Ideas for a Better America” competition organized by the National Museum of Education. He designed the suitcase as part of our summer camp, held in collaboration with the Archimedes School.

We had a short Q&A with Angad after he won the award.

Can you tell us a little bit about yourself?

My name is Angad and I am in 4th grade Quest program at Redmond Elementary. Science interests and fascinates me as it is everywhere around us. I would like to research more about the human DNA when I grow up.  

What is your invention and how does it work?

My invention, “Super Professional Suitcase” is a concept of the weighing of suitcases, made easier. The suitcase comes with a pressure sensor that warns you as you start reaching the airline weight limit. It does this while you are packing, so you don’t have to stop and weigh each time.

How did you come up with the idea?

The inspiration of this idea came from our yearly trips to India. For these trips we buy gifts for our extended family. The airlines allocate certain weight limits per suitcase. To adhere to this weight, limit the packing takes a while with many rounds of putting and taking out stuff. I noticed that my parents get exhausted after this task.

Did your prototype work? How was that experience?

For my prototype I used a shoebox to resemble a suitcase and installed a pressure sensor system at the bottom of the box. I had to carefully assemble the circuit. The procedure was to:

  1. Make a copper wire circuit system with a LED that is incomplete at a certain point
  2. Get a pressure sensor that has a piece of copper wire that attached to it
  3. Put tape on to the pressure sensor
  4. TEST- put weight in the shoebox- the pressure sensor will connect to the copper wire circuit causing the LED to light up

What did you learn from the summer camp?

I learned that if I wanted to make an amazing invention, I would have to think outside of the box and think  creatively – by being original with my ideas, and trying to solve a problem.

What is your most fun memory from the camp?

The teachers were very engaging and helped you think of the most imaginative ideas you could think of. We played many brain games that made you think outside the box.

What kind of problems do you want to solve when you grow up?

I want to solve existing problems for people so that they can have an easier and convenient future.

What will you be using your prize money for?

I will use the prize money to buy an experiment kit for my next prototype!

Congratulations Angad for a well deserved award! We hope you continue to solve more problems and we look forward to more ideas from you.

Revitalizing Computer Science Education Through Creativity

If you were to pick the odd one out from these three things – television, computers, finger paint – which one would it be? If you are like most people, “finger paint” would stick out as the obvious answer for you.

However, that is exactly why Professor Mitchel Resnick, Professor at MIT and creator of Scratch, thinks we shortchange computer science education. As he explains, “But until we start to think of computers more like finger paint and less like television, computers will not live up to their full potential.” Just like finger paints and unlike televisions, computers can be used for designing and creating things.

Prof. Resnick believes that the focus of education in the 21st century should be to teach children to become creative thinkers. In a paper explaining his rationale he notes, “For today’s children, nothing is more important than learning to think creatively – learning to come up with innovative solutions to the unexpected situations that will continually arise in their lives. Unfortunately, most schools are out-of-step with today’s needs: they were not designed to help students develop as creative thinkers.

His group at MIT designed the highly popular Scratch programming environment with a “creativity first” approach. The goal of Scratch isn’t simply to teach programming constructs like loops and conditionals, but to encourage the spiraling creative process of imagine, create, play, share, reflect and imagine.

Incorporating creativity in computer science education has already shown several benefits. Researchers at a university in Ohio retooled their computer science classes to encourage more creative, hands-on learning. They found that in addition to an improvement in the quality of student work, the three year retention rate increased by 34%! This is especially important for women, who typically view computer science courses  “to be overly technical, with little room for individual creativity. ”

In our latest hands-on program, “Creative Android Apps”, offered in partnership with the Archimedes School, we taught mobile app development (using MIT App Inventor) while keeping creativity a central aspect of the program. The students used several creative thinking techniques to come up with their own project to design and build. While we taught them the fundamental building blocks of programming, they went through the creative spiral process to iterate and improve their apps.

Our goal was to go beyond teaching the basics of app development to inspiring students  towards computer science and STEM.

And we were truly impressed with apps that our students came up with – from managing and scheduling time,  to fundraising and even an app to help others learn machine learning! But what warmed us up most were when two of our middle-school girls said “I didn’t know programming could be so much fun!” and “I felt like I was Bill Gates.

We hope these students continue their journey towards learning and creating, and we look forward to our next Bill Gates!